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Topics - Lord Petiso

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After my last two matchs I will be really plesed if you can clarify two dobuts:

According with the Anvil Throne hability card, runes could be assigned on any equipment attached to the mage,

Following this characteristics could defense rune to be attached to dancing scimitar? I know that defense ring do not work with dancing smitar but... rune could works?

My other doubt is related with Chain Lightning

if I have attached to my mage the Hawkeye Enchantment

My main attack will be 5+1=6 dice attack, but for the following attacks it sould be 5, 4, 3, 2, 1 or since   Hawkeye Enchantment hability just aplly to the first attack it should be 6 and 4,3, 2, 1?

Thanks in advance for your answers!!

Spellbook Design and Construction / Support for my first warlord attempt
« on: November 27, 2014, 05:24:47 AM »
Here it is!

[spellbookname]Hammer Lord[/spellbookname]
[mage]Anvil Throne Warlord[/mage]
[mwcard=MWSTX2FFA02]2 x  Hurl Rock[/mwcard]
[mwcard=DNA01]2 x  Acid Ball[/mwcard]
[mwcard=FWJ02]1 x  Archer's Watchtower[/mwcard]
[mwcard=FWJ03]1 x  Barracks[/mwcard]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=MXSTX2FFJ02]1 x  Altar of Carnage[/mwcard]
[mwcard=FWW01]4 x  Wall of Pikes[/mwcard]
[mwcard=MWSTX2FFJ04]1 x  Armory[/mwcard]
[mwcard=FWC15]1 x  Thorg, Chief Bodyguard[/mwcard]
[mwcard=FWC09]1 x  Iron Golem[/mwcard]
[mwcard=MWSTX1CKC07]2 x  Dwarf Panzergarde[/mwcard]
[mwcard=FWC14]1 x  Sir Corazin, Blademaster[/mwcard]
[mwcard=FWC10]1 x  Ludwig Boltstorm[/mwcard]
[mwcard=FWC07]1 x  Grimson Deadeye, Sniper[/mwcard]
[mwcard=MWSTX2FFC06]1 x  Goblin Alchemist[/mwcard]
[mwcard=MWSTX2FFC05]2 x  Anvil Throne Crossbowman[/mwcard]
[mwcard=MWSTX2FFE04]2 x  Brace Yourself[/mwcard]
[mwcard=mw1e33]2 x  Retaliate[/mwcard]
[mwcard=mw1e21]2 x  Hawkeye[/mwcard]
[mwcard=FWQ11]1 x  War Sledge[/mwcard]
[mwcard=FWQ02]1 x  Defense Ring[/mwcard]
[mwcard=mw1q04]1 x  Deflection Bracers[/mwcard]
[mwcard=MWSTX2FFQ04]1 x  General's Signet Ring[/mwcard]
[mwcard=DNQ10]1 x  Meditation Amulet[/mwcard]
[mwcard=mw1q13]1 x  Ivarium Longbow[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=MWSTX2FFQ06]1 x  Morning Star[/mwcard]
[mwcard=DNQ07]1 x  Veteran's Belt[/mwcard]
[mwcard=MWSTX2FFQ05]1 x  Harshforge Plate[/mwcard]
[mwcard=mw1q11]1 x  Gauntlets of Strength[/mwcard]
[mwcard=FWQ05]1 x  Helm of Command[/mwcard]
[mwcard=mw1i28]1 x  Teleport[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i13]1 x  Group Heal[/mwcard]
[mwcard=MWSTX2FFI04]2 x  Flank Attack[/mwcard]
[mwcard=mw1i23]2 x  Rouse the Beast[/mwcard]
[mwcard=mw1i06]3 x  Dispel[/mwcard]
[mwcard=mw1i04]2 x  Charge[/mwcard]
[mwcard=mw1i24]2 x  Seeking Dispel[/mwcard]
[mwcard=FWI10]2 x  Whirling Strike[/mwcard]
[cost]Total cost: 120 pts[/cost]

the idea to stop the enemy with the long distance until Anvil Throne is ready for the battle...

turn 1: (18Mana) QC: Barracks(12), Move +  Archer's Watchtower (4)
turn 2: (11Mana) Barracks (2)- No Spell, Mage:  QC: Meditation Amulet (4) + Meditate (+3) 
turn 3: (19Mana) Barracks (4) cast Anvil Throne Crossbowman (11-4= -7) Mage QC: Armony (10) + Meditation
turn 4: (14 Mana) Barracks (3) - No Spell, Mage QC: Battle Forge (8) +  + Meditation; Anvil Throne Crossbowman shot if able.
turn 5: (18 Mana) Barracks (6) - Thorg, Chief Bodyguard (17-6= -11), Battleforge (1): Battle Helm of command (3) with Rouse the Beast linked; Mage QC: activate Rouse the Beast (-4) +  + Meditation(+3); Anvil Throne Crossbowman shot/ Thorg, Chief Bodyguard move or guard.

Maybe too slow...Mana issues?

any suggestion or references to competitive warlords are welcome  ;)

Rules Discussion / Disable abbility
« on: July 23, 2014, 04:13:30 AM »

Disable is a condition that temporarily prevents an object from functioning. If an object has one or more Disable markers on it, it is Disabled. Disabled objects lose all attack bars, action bars, and non-trait abilities. (An ability is anything in the card’s text box, except what defines “X” for cards that have an attribute or mana cost dependent on X.) It does not lose any of its attributes or it’s subtypes (attributes include Life, Armor, Defenses and Channeling). Each Reset Phase, remove one Disable marker from each object, unless that Disable marker was placed   during that Ready Stage. For objects with multiple Disable markers on them, remove only one each Reset Phase. Disable does not have a removal cost and cannot be removed by spells or abilities which remove condition markers.

Disable allowed us to temporarily “turn off” pieces of equipment like we wanted to, without having pieces of equipment laying about the arena. Disable stops anything that is not a trait. So, it won’t let you destroy a Cantrip equipment, but it will allow you to strip someone’s Dragonscale Hauberk. Armors all have an ability to give a trait to their bearer, and disarming that equipment Disables that ability. Disarm will also disable wands, weapons, and Suppression Cloak. One of the other fantastic uses of Disarm is to fish for Nullify on the target. For a minimal cost you will force them to reveal Nullify and it only cost you one spellpoint.

I am not sure to have undestood the "disable" trait... it affect to Armour +2, piercing ect. or just to lose special habilities and attack bars? what happen with channeling objects?  :-\

Spellbook Design and Construction / Help with my Earth wizzard
« on: July 20, 2014, 02:55:43 PM »
This is my first wizzard design, Some suggesstions?

[spellbookname]Stone wizard[/spellbookname]
[mage]Wizard (Earth)[/mage]
[mwcard=MWSTX2FFA02]3 x  Hurl Rock[/mwcard]
[mwcard=FWA04]3 x  Hurl Boulder[/mwcard]
[mwcard=mw1j07]1 x  Gate to Voltari[/mwcard]
[mwcard=MWSTX1CKJ02]1 x  Wizard's Tower[/mwcard]
[mwcard=mw1j12]2 x  Mana Crystal[/mwcard]
[mwcard=FWC09]2 x  Iron Golem[/mwcard]
[mwcard=FWC02]1 x  Earth Elemental[/mwcard]
[mwcard=MWSTX1CKC05]2 x  Screech Harpy[/mwcard]
[mwcard=mw1c21]1 x  Huginn, Raven Familiar[/mwcard]
[mwcard=mw1c18]1 x  Gorgon Archer[/mwcard]
[mwcard=mw1c09]1 x  Darkfenne Hydra[/mwcard]
[mwcard=mw1e02]2 x  Block[/mwcard]
[mwcard=mw1e38]1 x  Teleport Trap[/mwcard]
[mwcard=mw1e39]1 x  Turn to Stone[/mwcard]
[mwcard=mw1e35]2 x  Reverse Magic[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=mw1e23]2 x  Jinx[/mwcard]
[mwcard=mw1e20]2 x  Harmonize[/mwcard]
[mwcard=mw1q32]1 x  Suppression Cloak[/mwcard]
[mwcard=mw1q01]1 x  Arcane Ring[/mwcard]
[mwcard=mw1q08]2 x  Elemental Wand[/mwcard]
[mwcard=FWQ02]1 x  Defense Ring[/mwcard]
[mwcard=mw1q04]1 x  Deflection Bracers[/mwcard]
[mwcard=mw1q19]2 x  Mage Wand[/mwcard]
[mwcard=MWSTX2FFI03]3 x  Disarm[/mwcard]
[mwcard=mw1i09]2 x  Drain Power[/mwcard]
[mwcard=mw1i06]3 x  Dispel[/mwcard]
[mwcard=mw1i24]2 x  Seeking Dispel[/mwcard]
[mwcard=FWI02]1 x  Earthquake[/mwcard]
[mwcard=mw1i11]2 x  Explode[/mwcard]
[mwcard=mw1i28]3 x  Teleport[/mwcard]
[mwcard=mw1i07]3 x  Dissolve[/mwcard]
[mwcard=mw1i19]2 x  Piercing Strike[/mwcard]
[mwcard=mw1i23]1 x  Rouse the Beast[/mwcard]
[cost]Total cost: 120 pts[/cost]

Spellbook Design and Construction / Forcemaster...Could it works?
« on: June 09, 2014, 08:45:24 AM »
Hi guys! I am really new in the game, my friends present to me the Forcemaster Vs. warlord expansion and I am testing the Forcemaster, do you think that this book could works? Suggestions are always well received.

Thanks in advance!

[spellbookname]Forcemaster 2.0[/spellbookname]
[mwcard=FWA02]2 x  Force Hammer[/mwcard]
[mwcard=FWA05]2 x  Invisible Fist[/mwcard]
[mwcard=mw1j21]1 x  Suppression Orb[/mwcard]
[mwcard=mw1j19]1 x  Deathlock[/mwcard]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[mwcard=mw1j16]1 x  Mordok's Obelisk[/mwcard]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=FWC16]2 x  Thoughtspore[/mwcard]
[mwcard=FWC12]1 x  Psylok[/mwcard]
[mwcard=mw1e28]1 x  Mongoose Agility[/mwcard]
[mwcard=mw1e34]1 x  Reverse Attack[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=mw1e36]2 x  Rhino Hide[/mwcard]
[mwcard=mw1e19]1 x  Ghoul Rot[/mwcard]
[mwcard=FWE05]2 x  Forcefield[/mwcard]
[mwcard=mw1e18]1 x  Force Sword[/mwcard]
[mwcard=mw1e01]2 x  Bear Strength[/mwcard]
[mwcard=mw1e02]2 x  Block[/mwcard]
[mwcard=mw1e05]1 x  Cheetah Speed[/mwcard]
[mwcard=mw1e04]1 x  Chains of Agony[/mwcard]
[mwcard=mw1e07]1 x  Cobra Reflexes[/mwcard]
[mwcard=mw1e13]1 x  Eagle Wings[/mwcard]
[mwcard=FWE03]2 x  Falcon Precision[/mwcard]
[mwcard=mw1e17]1 x  Force Orb[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=mw1q11]1 x  Gauntlets of Strength[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=FWQ01]1 x  Dancing Scimitar[/mwcard]
[mwcard=FWQ04]1 x  Galvitar, Force Blade[/mwcard]
[mwcard=FWQ03]1 x  Force Ring[/mwcard]
[mwcard=FWQ02]1 x  Defense Ring[/mwcard]
[mwcard=FWQ07]1 x  Psi-Orb[/mwcard]
[mwcard=mw1i19]1 x  Piercing Strike[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[mwcard=mw1i02]2 x  Battle Fury[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[cost]Total cost: 120 pts[/cost]

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