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Messages - tidus99

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1
General Discussion / Re: Team Game Tips
« on: November 06, 2012, 03:38:22 AM »
My spell books probably fall into one of those categories I would imagine.

Do you have a link to more information on those builds and the staple cards of them?  :)

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General Discussion / Re: Team Game Tips
« on: November 05, 2012, 08:39:15 AM »
For question 2 & 3 I am using custom builds. I have two core sets so I put in cards which I felt were very good etc.

For both 2 and 3 I am after a couple of cards or strategies that will prove useful but also possibly improve my way of thinking when approaching this game. : )

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General Discussion / Re: Team Game Tips
« on: November 05, 2012, 04:24:32 AM »
Well I played my first four player game this weekend. We had the Beastmaster & Wizard Vs Priestess & Warlock.  

A couple of my friends were not in favour of any modifications so we played with full health. The game took just under four hours and ended with the Beastmaster and Wizard being defeated. With a new player I thought this was pretty good and can easily see us shaving an hour off the time.

The Priestess played very campy occupying only three zones for more than half the game. She used the time to summon a few temples, archers, angels and clerics. She also cast a couple of bear strengths and a marked for death on the wizard.

The Warlock as you would expect cast a lot of equipment to buff his attacks with the lash. He cast his biggest demon and used fire spells to weaken the Beastmaster. Although he didn't really play to the warlocks strengths and ended the game in his starting zone only moving once towards the priestess to be healed.

The Beastmaster was played by the new player. He focussed on casting lots of small threats and equipment for his mage. He did do some damage to the warlock but it was healed back by the priestess.

The Wizard was played by me. This was my first game with the Wizard so I decided that a wand with an attack spell and some hydras would be my battle plan. Chain of lightning was very effective weakening multiple creatures and then allowing a direct attack spell to take out a unit or two. My Hydra was also very effective before the sheer amount of enemy creatures dispatched him within a single turn.

In the end the Beastmaster was killed by a fire spell. We had both overlooked his health and two explodes had left him without any armour. After that the Wizard was doomed. The Wizard had 4 enemy creatures in his zone and two royal archers in range.



A few questions if I may:

1. When it becomes one mage versus two, how does the turn order work?

2. This is the second game I have lost because I have been cornered and had 4+ enemy creatures on top of me. Next time I will use walls more effectively to control the board. However if I am cornered again, are there any Wizard strategies that may save my skin?

3. The Wizard & Beastmaster were the aggressors for the whole game. The priestess and warlock didn't move from their starting zones. It seems very hard to win when your opponent casts creatures to protect themselves each turn and you just cannot do enough damage! Any tips?


Thank you.

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General Discussion / Re: Team Game Tips
« on: October 31, 2012, 03:30:26 PM »
Cool so who would you have on a team then?

Did you use two boards?

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General Discussion / Team Game Tips
« on: October 31, 2012, 10:52:10 AM »
So embarking on my first four player game this weekend with 2 friends who have played around 4 games each and one friend new to Mage Wars. I will probably run through the demo at the front of the rulebook with him before the others arrive.

I have no idea which Mage will be on which team yet but I figure my friend new to the game will play as the Beastmaster and I will be left with the Wizard or Warlock.


One arena Board or two?

Any good Mage partnerships?

I remember comments stating the length of a 4 player game was rather long. Anyone found a good method to limit the length?


Any other advice for the team variant will be gratefully received.

Thanks

6
Spells / Offensive Creatures for the Wizard
« on: October 08, 2012, 05:35:55 AM »
This weekend I played a couple of games with the Wizard. It was a customised spell book as I wanted to pick each card that went into it.

In both games I used my spawn point to summon a Hydra and pay the difference from my Mage's supply.


The Hydra seems really cool but for me it seemed more of a defensive choice than an offensive one. Triple strike requires a full action so when I activate my Hydra there has to be an enemy creature in my zone.

If I try and be offensive with the Hydra it will take 3 rounds (assuming I am one zone away) before I can attack (Hydra cast, move action, triple strike). In the games I played my opponent just ignored my Hydra, darting around my zone but never into it.

As a strategy I could try and pin my opponent or use the push mechanic to move enemies into the Hydra's zone. Although this requires a lot of planning and my opponent could foil it by simply force pushing the Hydra or similar.


I use the Gorgon Archer quite a bit but I don't feel like I have many good creatures to mount an attack with currently. Any good offensive creatures I may have overlooked?

7
General Discussion / Re: My first game, 4p, and what I learned.
« on: September 24, 2012, 03:39:14 AM »
Hi Mestrahd,

Once you are more familiar with the game how much time do you reckon you will shave off of a 4 player game?

4 players will be my target audience for this game and we have all played MTG for years so this should help a little I hope.  :)

Have you considered lowering the health of each Mage slightly so that 4 player games can conclude quicker?

8
General Discussion / How accessible will this game be to my friends?
« on: September 20, 2012, 11:17:45 AM »
I am eager as ever for this game but today after reading some forum posts for it, I thought to myself how accessible will this game be to my friends?

My initial plan is to build the recommended decks and produce proxies for the missing cards or substitute in spare cards. I probably wont alter the spell books until I am confident I have the rules down.

My worry is that my friends will feel at a disadvantage when I do begin making changes to my spell book. Will they feel that I have tailored a superior spell book and that they are playing with a mediocre one? Looking at this game it will favour the more experienced player as there isnít really much of a luck factor. My feeling is that this will compound the issue for them further if it plays out that I win the majority of games.


Anyone else felt this maybe a problem and if so have you thought of any ideas to alleviate it?

(Also posted on Boardgamegeek)

9
General Discussion / Re: Mage Wars Release UPDATE
« on: September 06, 2012, 03:09:49 AM »
From board game geek by pconnor:

Quote
Thanks for being so patient. We have been working very closely with our printer, distributors, and retailers to bring Mage Wars to you as quickly as possible. We sincerely apologize for the delay, but I am happy to announce that we have an OFFICIAL street date of September 21 for the sale of Mage Wars at your local game retailer or hobby store.

10
General Discussion / Re: Mage Wars Release UPDATE
« on: September 05, 2012, 03:42:45 PM »
The team have been very good at keeping us informed so hopefully someone can post the reason for the delay? Looks like my supplier won't be getting this until mid to late October  :S

11
General Discussion / Re: Mage Wars Release UPDATE
« on: September 05, 2012, 11:29:37 AM »
Looks like the release date is the third week of September possibly according to a Mage Wars post on facebook.

Saw the date of 4th September and assumed it would be quicker...the wait is killing me!  :blink:

12
General Discussion / Re: Mage Wars Release UPDATE
« on: September 04, 2012, 11:14:07 AM »
Hello,

So Mage Wars was officially released in the states today?  :dry:

13
General Discussion / Re: Cards i wish were in the core spell tome
« on: August 24, 2012, 09:37:33 AM »
I am still on the fence about purchasing the core spell tome.

Having a bigger card pool means I can play the odd 2 Vs. 2 team game when I have my play group over which will be fun.

Do people think at some point they will rotate through all the cards or will some be dead weight never seeing the spell book?

14
General Questions / Creature Attack symbols
« on: August 24, 2012, 06:09:46 AM »
I watched the video tutorial but I don't think I saw anything about the attacks listed on creature cards and what the symbols mean.

If I look at the Bitterwood Fox on the face book page it has a lightning symbol, sword and the number 3 in a red square.

Does the lightning symbol refer to a quick action?
I assume the sword means melee so in the same zone?
The 3 represents the number of dice rolled?

15
General Discussion / UK release and suppliers
« on: August 23, 2012, 11:25:37 AM »
Hello All,

I have been reading information on the game and also watching some of the videos and I must say I am very eager to get this game!

Is their an ETA on when I would be able to pick this game up in the UK?

Has anyone in the UK found an online store to pre-order the game?


I hope to have some other questions once I have digested some of the information on the forum.

Thank you kindly
Dan

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