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Messages - Tacullu64

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1
Strategy and Tactics / Re: Does Wizard work without mana drain effects?
« on: August 23, 2013, 09:41:06 AM »
Short answer, no.

The Wizzly Grizard book finished top 4 at Gencon without mana drain. Here is the link. http://forum.arcanewonders.com/index.php?topic=12936.0

2
General Discussion / Re: Good luck to the Gen Con players!
« on: August 22, 2013, 11:32:54 AM »
@koz. I wasn't at Gencon and there haven't been many spellbooks spoiled yet so I can't speak to these specific builds, but you may be a little narrow in your definition of control builds. I am currently working on two articles discussing the general nature of control builds so I'll expand on my statement there. I would throw out for discussion the thought that Earth Wizard kill box might be MW version of a combo build.

3
General Discussion / Re: Good luck to the Gen Con players!
« on: August 21, 2013, 08:05:58 PM »
@reddawn. Forgive me if I overreacted, but the tone of this conversation was making me very nervous. It reminded me of some of the threads about HoB and ToL after turbo priestess won her first tournament. I don't think any of us were entirely satisfied with how that turned out, not even those advocating nerfing the cards. I would hate to see a "Wizard" hunt followed by more errata.

@sIKE. This is going to sound like the pot calling the kettle black because I was shamelessly speculating about the tie breaker favoring the Warlock,( although in my defense, I did on at least two occasions suggest the current tie breaker be given more time). We only have 2 points of data on tie breaker results. We should have at least 100 to 300 tie breakers under our belt before we can make a reasoned decision on the subject. Arcane Wonders has more data but who nknows how much. All we have is what zot gave us.

4
Events / Re: Mage Wars Masters Tournament - Top 4 (Gen Con 2013)
« on: August 21, 2013, 05:36:13 PM »
Definitely congratulations to the top four and all the other finalists.

@AW. Is this all the coverage we are going to get? I was at least hoping to get a breakdown of the qualifing pods including the order the mages finished and their records. That information should already exist and not be difficult to provide.

5
General Discussion / Re: Good luck to the Gen Con players!
« on: August 21, 2013, 05:21:04 PM »
Uh, the wizard doesn't have exclusive access to armor. Use some yourself. Are control mages just suppose to remain soft (armorless) easy targets for aggressive builds? There are no global effects like Day of Judgement in Mage Wars. Control players need to be able protect themselves, and I don't mean protect yourself by being more aggressive then your opponent. Then your have boring see who can roll the most and best games.

What I'm reading in this thread sounds like we want to get rid of control builds because we don't like playing against them. Remember this is the first tournament won by a wizard compared to 2 by warlocks and one by turbo priestess, and warlocks have finished second in every tournament they didn't win.

6
hmm I would think the guard could make a counter attack since the counter attack is declared at the time they are attacked (which presumably would be before they are pushed)?  It doesn't seem right that they would only get the choice to counter (or be denied that option) after they are pushed.  I could be reading it wrong though.

P.27 Step 7
If the attacker made a melee attack on the defender, and the
defender has a quick melee attack with the Counterstrike
trait, the defender may choose to counterstrike the attacker at
this time
. This is a “free” quick melee attack against the attacker.
The defender may counterstrike, even if the attacker’s attack
was not “successful” (did not roll dice because it missed or
was avoided).
The counterstrike attack is resolved like a normal attack,
starting with Step 1: Declare Attack, except that no
additional counterstrikes occur.
The push effect occurs in step 4, by step 7 the counter attacker is no longer in range.

7
Chain lightening scenario 1 is option A.

Chain lightening scenario 2 is option C. He should still have his guard marker since he didn't intervene and wasn't melee attacked. Since Reverse Attack can cause a creature to be struck by CL more than once I would say so can intervene.

The guard does not get the counter attack. The push effect happens in attack step 4, by the time the counterstrike would occur the WS is no longer a legal target.

8
General Discussion / Re: Good luck to the Gen Con players!
« on: August 20, 2013, 02:15:50 PM »
Thanks for the feedback zot. Every little bit helps. Now if only we could get a more complete outlook from AW.

9
General Discussion / Re: Good luck to the Gen Con players!
« on: August 20, 2013, 12:42:02 PM »
Yeah, it was me that suggested that in your thread.

I do think the Voltaric Shield is one of the best abilities in the game, but it is well balanced by its 2 mana cost and players can mitigate its affect through clever play.

I still think we need the details on the games that went to time. If all the tie breakers were Earth Wizard vs Earth Wizard or control vs control then of course Earth Wizard will have done well in them. I want to know how an aggressive Warlock performed in tie breakers , especially vs Wizards.


10
General Questions / Re: Charm and Hindering
« on: August 20, 2013, 10:07:46 AM »
Make your forcemaster elusive, move the guard out of the zone, pull the opposing mage to you, attack with another creature first. There are lots of options around Charms weakness.

11
General Discussion / Re: Good luck to the Gen Con players!
« on: August 20, 2013, 09:56:22 AM »
I got them reversed, but I'm happier with all the wizards than I would have been to see a warlock win again (no offense to piousflea, I'm picking against a type of mage not a player).

What really makes me happy is the tie breaker system seemed to work, although without the details we can't know for certain.

12
Events / Re: Gencon Tournament News-Is Any Available?
« on: August 19, 2013, 09:20:46 PM »
Thanks again for the information.

@the AW staff.  Are there any plans to post more complete information? If so, what's the time table?

13
Spellbook Design and Construction / Re: The wizzly Grizard
« on: August 19, 2013, 08:16:20 PM »
If it was an either/or case golems all the way. Since he already has that base covered the grizzly makes more sense.

14
Spellbook Design and Construction / Re: The wizzly Grizard
« on: August 19, 2013, 08:04:52 PM »
i did not play against this build. my initial reaction is that it seems like the spellbook cost is too high. out of school for 8 points is a lot. why not put in two iron golems instead and have 2 more  points to spare or for one more point put in the third golem. plus they are cheaper to cast than the grizzly.

The build already has two iron golems in it. What you are suggesting would give it five.

The grizzly has a few advantages. It is not slow, it can be buffed, and it can be healed. The grizzly can also be used more aggressively than the golems.


15
Spellbook Design and Construction / Re: The wizzly Grizard
« on: August 19, 2013, 05:31:55 PM »
@The Dude  In that case you're absolutely correct. Building a control book without enough offense is one of the easy traps to fall into. Especially if you're used to MtG. It is easy to think, I put x number of threats in my magic deck, but I only need x-2 in my MW spellbook because I can get them whenever I need them. That is not how it really plays out. So yeah, make sure you have enough offense.

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