September 28, 2020, 04:43:34 PM

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Messages - RobMurray

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Events / Re: mage wars weekend indy
« on: March 27, 2020, 10:03:18 AM »
I think he may be trolling folks...

Creative / Re: Mage Models - HeroForge
« on: March 27, 2020, 10:02:24 AM »
Nice work! I really like the how the Wizard turned out!
WOW :o

Events / Re: mage wars weekend indy
« on: March 25, 2020, 01:10:19 PM »
ThisIsDeutch is right. Early predications show the top of the bell curve starting in late April early May. If people are out of their cocoons before then, Trump has selected the economy over his Citizens well being.

General Discussion / Re: MW arena update 2020
« on: March 09, 2020, 10:26:23 AM »
This is fantastic news Thessial.

Survey completed!

General Discussion / Re: MW arena update 2020
« on: March 04, 2020, 09:05:40 AM »
If it wasn't so expensive, I would love to see an online version for 2.0. (Excluding phones) I think playing online,across multiple platforms, would be ideal for attracting new players.

Picture the ability to zoom out and view the arena overhead style like normal, but when its time to action your creatures you could change the POV and zoom down into the zone you're in.

OCTGN is great, but imagine what we / they / us could do if we had a dedicated team of developers :)

Going online would also take care of all the little annoying aspects of the game. Upkeep, Channeling, Packing / Unpacking. A tutorial could be added to help new players learn incrementally instead of the typical "Here's a book, godspeed".

MOST importantly we could finally add a campaign / solo mode where you could start as an Academy Mage and work your way towards becoming a full fledged Arena Mage!

Wishful thinking I know, but at this point its all we have anyways :)

General Discussion / Re: MW arena update 2020
« on: February 26, 2020, 07:02:49 AM »
I sent you another link Dave.

General Discussion / Re: MW arena update 2020
« on: February 12, 2020, 06:29:29 AM »
You forgot the fourth part; crying about Pillar! ;D

General Discussion / Re: MW arena update 2020
« on: January 27, 2020, 12:00:31 PM »
At this point, all we have is speculation.

General Discussion / Re: MW arena update 2020
« on: January 23, 2020, 01:32:20 PM »
All good points, BUT, just by being a part of this forum our opinion's will be bias. We're all here because we love the game. (Or maybe its our stellar personalities :o )

If AW's objective is to streamline the game and make it more palatable for gamers as a whole, than we need to address the concerns of the majority.

General Discussion / Re: MW arena update 2020
« on: January 23, 2020, 10:51:26 AM »
The game absolutely needs an overhaul. Just look at discord chat over the last 12+ hours. The best players in our community can't agree / confirm / iron out how card(s)work, both independently and in tandem. 

I've had the chance to play Mage Wars with a lot of guys in my gaming group. Everyone has their own quips about it, but the vast majority say:

1 - It takes too much time to build a spellbook
2 - Too many schools and card types (I.E - Incantations, Conjurations, Attack spells.)
3 - Most didn't like relying on the "luck of the dice".
4 - Phases were too complicated
5 - Overall consensus was there was just too much going on to try and remember everything

Now a lot of their complaints are what I personally love about the game. I see Mage Wars as two games in one. The first game is the mental part where I try to scheme up a tricky book, while the second game is me putting my creation to the test in the arena.

If the goal is to get the game in more peoples hands and on more tabletops, we need to find the middle ground between Academy and Arena.

Hell, if it was up to me I would just add some Star Wars IP to the game and march Darth Vader across the Arena.

General Discussion / Re: Wounded Prey CoK rulebook
« on: November 07, 2019, 12:12:12 PM »

Top of page 5 has a table which I think you will find helpful.


Events / Re: The Arcane Duels League Season 2
« on: October 18, 2019, 01:16:29 PM »
Knabbmaster and I just booked our playtime. Saturday at 3PM EST.

Alternative Play / Re: Game redesign: modular board and paper miniatures
« on: October 11, 2019, 10:07:38 AM »
Wow, very impressive. Is there a way you could integrate the creature's action marker onto the base? That way you, and your opponent, could quickly see which creatures have acted / not acted? (Instead of looking across the board at the other person's action markers)

« on: August 20, 2019, 11:56:01 AM »
Terrific write up gents. I especially like this line " Farkasí Druid manages to put Benís Siren into the Thornlasher dis-assembly line".

General Discussion / Re:
« on: August 13, 2019, 10:24:31 AM »
Thanks grga! We appreciate your support my friend!


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