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Messages - Jock McFistpunch

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General Discussion / Re: Itīs 2018 -- Any news?
« on: May 03, 2018, 02:47:53 PM »
I was poking around d and found this randomly. Any one know anything about Exceed or how
Mage Wars fits in?

Rules Discussion / Magma golem
« on: March 28, 2018, 10:41:59 AM »
I just got the Lost Grimore and have a question about the Magma Golem. It says burn tokens hurt other creatures in the zone. Does that mean I would roll to see if the burn tokens on the Golem goes out, and if it doesn't I get to choose which creature takes the hit?

General Discussion / Re: Online screen names
« on: March 09, 2018, 05:48:16 PM »
thanks everyone!

General Discussion / Re: Itīs 2018 -- Any news?
« on: March 09, 2018, 05:47:53 PM »
I'm honestly pumped about 4 new Academy mages.  I love playing arena but Academy is so much fun. I ffind the Academy cards are also really useful so I'm hoping they'll up my Arena game too.

Can't wait!

General Discussion / Online screen names
« on: March 06, 2018, 10:46:38 AM »
So I tend to get a little confused between the forums, Discord, and OCTGN ad to who's who since everyone has like 2 or 3 screen names, usually a different one for each spot. I want to make a list of who is who across all three. Would you mind posting your screen names here? I use Jock McFistpunch for all three.

Strategy and Tactics / How to use Force master's Stalker
« on: March 06, 2018, 10:43:54 AM »
So the Invisible Stalker seems to be the Force master's go to creature for me, but I would like to buff it. What cards work well with it? I know the Stalker would have to attack something before my mage could enchant it, but it seems most enchantments are for living creatures. Anyone have a combo that works well?

Rules Discussion / Re: Weapon familiar for the warlock
« on: March 05, 2018, 06:00:35 PM »
I'm a bit slow on the replies but thank you.  I was going to try and curse the crap out of everything, but I feel like the imp familiar would work a bit better.

Rules Discussion / Weapon familiar for the warlock
« on: February 24, 2018, 10:03:14 AM »
I got the Force master v Warlord expansion and it could es with a familiar for the warlock that is a piece of equipment. It says if I hit a creature with it it can cast a curse spell as a free action. Does that mean the familiar can still cast a spell on it's own without my mage needing to hit anything?

Spellbook Design and Construction / Force master a go-go
« on: February 22, 2018, 12:42:26 PM »
So I just got the Force master vs. Warlord expansion and I am really excited about it. I've played the Force Master in Academy but not in Arena. They seem totally different. The Academy one is all about using dissipate tokens for abilities, but the Arena seems more like an assassin or rogue type character. Is it possible to receive run the Arena version like the Academy one? What tips do you all have for my first Force Master deck?

Spellbook Design and Construction / Re: My first beast master deck
« on: February 09, 2018, 07:13:50 PM »
Thanks for the tips friends.  I'm going to throw something together, and from there I'm guessing it's going to be some trial and error.  One way or the other, it's still going to be a blast though.

Spellbook Design and Construction / My first beast master deck
« on: February 08, 2018, 07:26:59 PM »
So for the beast master that comes in the core set, what's the best way to use him?  I want to try a creature swarm since he has the ability that lets him cast level 1s as a quick cast, but what other method could I use to pummel my opponents to keep them off guard?

For sets I have all of the Academy cards, the Core Arena set, and the Forged in Fire expansion because setting things on fire is fun. Unless I'm playing as the beast master.

General Discussion / Re: How to get started
« on: January 27, 2018, 11:46:19 AM »
Okay, so I tried out my first book and got schooled by Romeoxero as Reddicediaries looked on.  It was still fun.  They gave me a lot of good tips when it came to building, but I'm still having trouble narrowing my focus.  I have a few ideas for books, but I don't know which mages would work best for the strategies I want to try since I only have the core Arena set ( I have all of the Academy ones though) and I don't know if these would even be possible.

Here are some of the ideas I would like to try:

Kill the enemy by poison and creature swarm

Weaken enemy creatures and and beat them up with my buff mage

Try to control the enemy's movement through spells like Push and then sling attack spells like I have a fireball throwing machine gun

Oh, and winning.  That sounds like fun.  :)

Any tips are appreciated.

General Discussion / Re: What you think are the schools from this Mage?
« on: January 26, 2018, 07:07:39 PM »
I think a force master monk could be pretty cool.  Maybe they could use their unique moves to do more of a board control think, like Force Push or the Siren's Call.

General Discussion / Re: The future of Mage Wars
« on: January 24, 2018, 05:16:16 PM »
Supplements would be cool, like small chunks of cards like Netrunner does. Packs of 60 cards that are like $15.  IMO, unless it's Magic, Pokemon, or Yu-gi-oh, there isn't really a huge base for most card games.  I see Fantasy Flight ones around, but that's because they are located in the city where I live so there is a base for that due to geography. 

And I always step back and try to imagine a company with a game this complex that consists of 3 people, plus they are also publishing other games.  I don't know about you, but it takes me a long time just to build a book, never mind trying to create new designs while promoting the old ones. 

Wait, genius thought, we totally need to make a Mage Wars cartoon (Netflix would totally buy it), create a catchy J-Pop theme song, and come up with some cute mascot that can only say it's own name.  Once we get that going, the game will explode! :)

I do enjoy the game, but as a new player it can be a bit overwhelming at times.  The concept is great and I want to keep playing it.  What I find challenging is when I play a mage I haven't before, and suddenly all of these different tokens I've never seen come in to play.  Suddenly there are Valor tokens, and Load tokens for the ballista, and now I'm grappled  and pinned or something... it's kind a crazy. 

Everyone I have played with has been very helpful in getting me through the rules.  I never enjoyed the randomness of games like MTG (granted I only really played it in like 1996) but rule simplification could go a really long way.

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