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Messages - krj

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Yes, a creature can potentially be attacked multiple times by Tsunami. At most, this could hit the same creature 4 times plus end with a bash attack against the Arena walls.

Note, that you get to choose the direction of the Tsunami but NOT the direction of the Push. Pushes are always directly away from the source of the push (in this case probably the Mage) unless otherwise stated. This can make lining up such devastating Tsunami's tricky to do, and really the only way to do the 4 attacks + bash that I previously mentioned is if your Mage was in the starting zone that you targeted, so you'd take some damage as well.

if there are two(or three) optional directions for the push effect, the caster of the spell decides where opponent is pushed?

Spells / Re: Usefull synergies of warlocks demonhide mask
« on: August 11, 2016, 05:52:52 PM »
Gate to Hell gives melee +1 for all demon creatures

General Discussion / Re: Mage Selection
« on: August 04, 2016, 05:03:28 AM »
i have only one buddy against i'm playing but he is competitive :) we change our mages , prepare them in secret so no one knows which mage will have opponent. He has his favourite Priestess, but not playing it all the time. he also don't have DvN expansion unfortunately.

General Discussion / Re: Paladin vs Siren Spoilers
« on: July 29, 2016, 05:01:27 AM »
i like those 2 big Promo creatures a lot! but actually don't like the idea they are promo, so maybe not all people who buy PvS will get it :/
apart from that are they legal in tournaments :)? i guess not...

thanks @Gogolski :)

i have two other ideas:
first one is connected with Seedling Pods - a Creature, probably Tree with all that Uproot things, Regenerate etc. the cool things would be, when it gets hit it's reproducing (whenever this creature takes damage it can cast Seedling Pod from your hand or spellbook without any cost). Of course it can be limited to only once on a turn and to cast Seedling Pods only in this creature's area, but it's someting for testers :)

second idea is a vine type Creature let's name it Tentacle Vine (it should be level 1, so it's cheep and player could take 6 into spellbook) with poor stats on it's own, for example: 1 die attack, armor 0, life 5, uproot 1, regen 1  but with special skill that it gets +1 melee  for each friendly Tentacle Vine creature in different zones in Arena. Bonus counts only for connected zones.
Explanation: This creature is weak, but gets stronger when it gets bigger and takes more and more space on Arena. To achieve that you need to have as many Tentacle Vine creatures in contiguous zones, even they can be separated by walls, because vines can go in the ground ;)

i like idea of some conjuration which give obsured trait, i'm not native english speaker so naming the spells can be made much better i guess, byt lets see:
Tree of Protection conjuration, subtype:tree - it would give Obsured trait fand also would protect from range attack for friendly creatures including mage  in the same zone as a tree. (if protection from range attacks would be too good, it can be just reducing dice by 2 from range attacks) - that card would work nice for defense and offensive spellbooks

I'm also fan of making Seedling Pods more viable to play:
- Rapid Growth - incantation, target: Arena - each plant type object in Arena which has chanelling gets 1 point of mana. (this spell can cost like 3-5mana, depends on cost epic or not) and allows caster to speed up using Seedling Pods but also would have impact on Samara Tree & Vine Tree.

General Discussion / Re: Arcane Duels Livestream Today!
« on: July 07, 2016, 09:35:50 AM »
are you guys still doing movies not from OCTGN but normal, traditional boardgame?

Resources and Downloads / Re: Wizard and Wizard's Tower Errata
« on: July 07, 2016, 09:09:59 AM »
i'm really happy with Wiz errata. it is very good long term decission, simultaneously Wizard is still strong at this moment. i'm happy how this change will influence meta,  that some cards can be more used now. really good decission and very elegant.
About tower , i agree it was very strong and auto include in each Wiz spellbook. Now it will change, wonder how much people will use it :)

Exciting, good job!

General Discussion / Re: Siren & Paladin Recommendations Page
« on: September 11, 2015, 07:29:57 AM »
i can imagine Paladin having access to some kind of auras which affects all friendly creatures in hi zone (it can give them armor, melee, piercing, regeneration, tough etc). it can be done by enchantments, his skills or equipment...

General Discussion / Re: [New Video] Battlegrounds Domination: 2 VS 2 match!
« on: September 09, 2015, 04:42:54 PM »
first of all, i want Domination! :D

General Discussion / Re: Mage Wars Academy Expansion Spoilers
« on: July 29, 2015, 07:27:07 PM »
i see it that way: most of Arena fans will buy it to at least get the cards(so it's good for Arcane Wonders). Once it is bought it can be presented to people that don't know Mage Wars or it was to big to start for them (chance to get more people in to Academy and/or Arena).  While it is shorter and portable version then Arena it will fill up some space that Arena rather can't do, so after all it's good move. If i only have occasion to play i will open Domination or Arena mode, but in some cases Academy will be better/only option :)

General Discussion / Re: Test your Skills... Steelclaws!
« on: July 08, 2015, 01:49:20 PM »

I think we can go higher
3 Base
6 Cubs
1 Pet
1 if in beastmasters zone
2 Staff
2 Bear Strength
4 Rajan's Fury
2 Power Strike
4 piercing Tooth and Nail

It could be 21 dice and 4 piercing on a basic melee attack!

Can we get this higher?
i will add to the pile:
+2 charge and +1 piercing from Lion Savagery :)

which gives us
23 dice and 5 piercing

Spells / Re: MW1C10 & MW1C11
« on: July 03, 2015, 08:45:18 PM »
I think I found a missingo by accident  :D


Wow, nice finding. He looks so cool! Maybe he will appear one day in official game with this stats or modified.

Spells / Re: MW1C10 & MW1C11
« on: June 28, 2015, 05:50:35 PM »
Why would you even care? ??? It's just a stupid number on the bottom of the card :P

indeed. Sailor Vulcan does it matter to you that much or you just pick holes in everything?

General Discussion / Re: Arcane Duels - Domination 3 For All!!
« on: June 27, 2015, 03:54:22 PM »
Hi, thanks for video, nice editing :) (reset part was funny:) )

i think there was also one more rules mistake when battle fury buffed up Warlord was making second attack. he used 4 + 4 dice and i think it should be 4 + 3.  if he made less damage, Grunt Goblin who had 1life left wouldn't be so sure to make an attack on guarding Ssalak.

I can't wait when Domination will be available in Poland. I want to try this mode, looks fun and better for free for all games.

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