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Messages - tarkin84

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Thank you for your report, Mark. Congrats!

League / Tournament Play / Re: How expensive is competitive play?
« on: June 24, 2013, 05:23:48 AM »
Thank you guys!

League / Tournament Play / Re: How expensive is competitive play?
« on: June 24, 2013, 04:38:05 AM »
Are promo cards intended to be print in regular expansion sets? In other words, if I'm patient, will I be able to get them without actually buying them at their present cost?

Unavoidable spell attacks, knockdown, any effect which can slam and falcon precission on a flyer will also make your bird toast :D

By no means I wanted to give the impression that I think BS+ToL is overpowered. They are a powerful tool to win the game just the same as there are more powerful cards like Battle fury or Lord of fire, but I've never felt myself like "OMG, opponent deployed his ToL, I'm lost". There are many plays around the ToL, you only have to pick yours (I must admit that limiting LoS is a smart move I've used only once or twice and should use a lot more).

However, if the playing field over there is so full of BS+ToL as piousflea made me think it is, this wonderful game could become somewhat less interesting (always playing against the same starting moves no matter the mage is boring) and that's a fact that should be taken into account. I'm not a fan of nerfing, which should be done only if everything else fails, but if the metagame cannot adjust itself and if possible solutions introduced in next expansions sets are not sufficient I wouldn't be sad if BS and/or ToL are given errata.

Just an opinion from a Spanish guy who is very jealous of you guys who can run MW tournaments (our player base is quite low at the moment). ;)

My group have been playing the game for 2 months and after we unpacked our core sets we saw that the Hand, at spell cost 1, was just too good not to be played in many builds. And, after including 3 Hands in our builds, it was almost difficult not to make space for at least a single Temple of Light. I've already played a pack consisting on 3x Hands, 1-2x Temple of Light and 0-1x Temple of the Dawnbreaker depending on if I played defenses in many builds: wizard, priestess, warlord (not very spectacular but I had to try it) and, of course, forcemaster.

I already thought that these two cards (hand and ToL) were very good, but having read piousflea's comment about Origins being overwhelmed by them just made me happy as that means I am learning the game at a good pace :D

Still, maybe we should give veteran players some time to adjust to this holy invasion before artificially changing anything. Or some spell could be added to the next expansion to keep this in check if another solution is not found.

General Discussion / Re: Origins 2013- Did you attend?
« on: June 18, 2013, 09:18:43 AM »
Thank you guys for your answers!

I can't wait to see some stats! :D

General Discussion / Re: Origins 2013- Did you attend?
« on: June 17, 2013, 03:03:59 PM »
Shad0w, do you have information about the following?

-Was the time limit finally set at 75 minutes?
-Were there many draws or were players able to finish their games on time?

I'm very interested in these as I'll try to develop some sort of organized play here in Madrid and length of games could be an issue as we are still learning the game.

General Questions / Re: Upkeep question
« on: June 16, 2013, 04:13:52 AM »
What would happen then if Death lock and Idol of pestilence are not controlled by the same player?

Thanks in advance!

General Discussion / Re: Conquest of Kumanjaro - SPOILERS
« on: May 27, 2013, 09:06:11 AM »
What does 'intercept' mean? Thank you!

Rules Discussion / Official time limit and tie breker
« on: May 26, 2013, 04:49:20 AM »
Sorry to bother you again. I've been searching the forums for an official answer to this but I haven't been lucky.

Is the official time limit 90 minutes? Is the official tie breaker "total damage taken by each mage"? Also, do you people feel that some mages benefit from this, eg warlock vs wirzard?

Thanks in advance!

PS: I've started playing a month ago and love the game. As I also like competitive play I want to start organizing events in my area asap.

Rules Discussion / Re: Question regarding order of actions
« on: May 25, 2013, 03:22:41 PM »
Thank you for your answer!

So I can play all those "free actions" in whatever order I want, including quickcasting between two of those.

I had doubts because of that "immediately" which is present in the quickcast's wording and not in the temples', but now everything is clear.

Rules Discussion / Question regarding order of actions
« on: May 25, 2013, 10:34:12 AM »
Temple of light says it may attack "before or after any friendly creature's Action phase".

The rulebook says that you can take a quickcast "immediately before or after any creature you control takes its Action phase".

So my question is: are both definitions equivalent, ie, can I use QC or temple in the order I want? Or does the word "immediately" obliges me to use first QC then temple?

¡Thanks in advance!

General Discussion / Re: Mage Wars en español / MW in Spanish
« on: May 23, 2013, 02:49:44 PM »
Hi everyone.

Here's another player from Madrid! A group of Game of Thrones players (including myself) have recently started playing this game. We are very excited about it! There's a store called Padis where we usually gather to play games, so soon we'll start playing MW over there.

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