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Messages - BigL16

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31
Strategy and Tactics / Re: Elusive Domination
« on: November 11, 2015, 10:05:39 AM »
walls, put them to sleep, tanglevine, mind control, some traps, teleport, push, force hold,

Thank you for these.  Very good suggestions.

32
Strategy and Tactics / Re: Elusive Domination
« on: November 10, 2015, 12:31:23 PM »
You have a good point.  In a two-player game especially.  Things get a bit muddier when a 3rd player is involved as well :)

33
Strategy and Tactics / Re: Elusive Domination
« on: November 10, 2015, 11:58:27 AM »
...As a second option you could just out creature your opponent and that way get the last action every round to take the orb back....

Your opponent can just pass until remaining unactivated creatures are equal. and then we're playing tether ball :)

34
Strategy and Tactics / Elusive Domination
« on: November 10, 2015, 10:55:24 AM »
Hi Everyone,

Long time lurker here with a strategy question.  My play group has recently got into Domination and are all really enjoying it.  Especially when our numbers are uneven.  After a few games, our group has concluded that Elusive seems to be a very powerful trait once all the Sslaks have been taken care of.

My question is this: what valid counters are there to the Elusive trait?  Especially if it is a natural trait for the creature e.g. Cerevere.  The best I can think of is to prevent the creature(s) from getting to the zone with walls and pushes or other board control.  Other than that, I feel they can sneak by and pop orbs at will.

Are there differing opinions on the potency of Elusive in Domination matches?

35
General Discussion / Re: Thunderdome Insight (Player Interviews)
« on: October 22, 2015, 02:00:12 PM »
Great interview!  Keep them coming :)

36
Hi Sailor,
I've read several of your posts on this subject and really feel for you.  I know what it's like not to be able to get a game you love to the table.

I am curious though, did you not mention previously that you had found at least one group that played regularly, but you were not able to get there easily by bus?  That could explain the discrepancy.  Again, I could be misremembering but I unfortunately don't have time to search through the forums to check.

37
General Discussion / Re: [New Video] Battlegrounds Domination: 2 VS 2 match!
« on: September 10, 2015, 01:53:56 PM »
Rumor has it Cool Stuff Inc. has it right now  8)

38
Events / Re: OCTGN Challenge Boards: WIN PRIZES. MageRoars League
« on: September 09, 2015, 12:13:34 PM »
Although I won't be able to join this month, count me in for any future months!

39
I'd love to give domination a try, but I won't have time to make a new book for it and I also have a couple of regular books I want to give a try.  Let's see who shows up and we'll go from there.

-Al

40
Copying someone's words and replacing everything with "how it should be said" type of a post is very snarky in and of itself. 

He could have simply disagreed without the sarcastic tone.  Then we could have had a discussion and he could have possibly swayed me. I was a HUGE supporter of this game for it's first year, shouting it's glory from the rooftops.  Now I'm struggling to maintain interest and being shouted down by fanboys just makes me want to say "eff it" and walk away for good

Oh well

I apologize Koz.  I didn't see your initial post cause iNano didn't quote it and I'm a lazy reader :/  That was rather snarky  :o

41
Holy cats! 116 new cards.  That's awesome.  When this set comes out, Mage Wars will have a new release that isn't an accessory, promo, or reprint.  The product release for this game is a refreshing pace compared to most CCGs and LCGs, which in my opinion are at such a whirlwind pace that I can neither justify the time nor financial commitment to keep up with them.  I personally can't afford to play much more than biweekly, but it's refreshing to see the same plays are viable that have been around forever (e.g. Force Push through Wall of Thorns, Hurl Boulder, blah blah etc) suggesting there hasn't been too much power creep over the years. 

116 cards with many of them being new spells, means this should really change up spell book design.  This is more than just an alternate rule set with some tiles and a handful of cards thrown in.

While I commend the new variant on play, the refreshingly reasonable release of product for this game is great for players like me (e.g. 30+ with young families, mortgage payments, etc).  I mean, there are still a large number of promos that have been out for well over a YEAR that you could go crazy trying to collect, but I'm happy that they aren't needed to play and will be released in sets eventually.  One of the only weird things is we still don't have Frost spells... but you can clearly see Frost damage symbols on some of the Battlegrounds: Domination tiles, so we'll finally have a use for things like that Bearskin armor though!  So awesome...

I think this game is slowing picking up pace, which is great because it's finally getting more popular in my area.  With this and the Academy expansion / play mode, I hope the game will finally get the recognition it deserves. 

Sorry for the rant, I just really love this game, and the evolution in gameplay and new product and play modes has me really excited!

It's posts like this that are helping chase people away.  I have a legitimate complaint that I shared in hopes someone will listen and, sure as sunrise, a rabid fanboy pounces from the shadows to silence any and all critique of his pet game.

If you think the release schedule for this game is "refreshing", good for you, but it's not good for the game.  You putting yourself ahead of the game though is touching.  As long as it's good for you, who cares if it kills the game eh?  And honestly, if one product release in a year is what's right for your pocket book...you may want to consider a new job.

And the game is NOT "picking up pace", as evidenced by the poor turn out at Origins and Gen Con last year.  These things are telling, even for those with their heads in the sand shouting "all is well" into the darkness.

But thanks for stepping in to be snarky.  Just puts yet another bad taste in my mouth for this game.  If your goal was to help chase people away, congrats.

I agree with iNano.  I also fail to see where he was being snarky.

42
Spellbook Design and Construction / Re: Cloaked Curser
« on: March 25, 2015, 03:40:03 PM »
Harshforge Monolith could hurt quite a bit as well...

43
That's the closest organized play I know of near Montreal (where I live)...

You should make the trip! It's only 3h of driving every other week  :P

44
Finally!  looking forward to this.  I hope we can increase the interest of this great game in our city!

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