September 26, 2022, 02:05:57 AM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Wildhorn

Pages: 1 [2] 3 4
Rules Discussion / Galvitar
« on: November 15, 2014, 07:57:03 PM »
Does the Forcemaster has to declare if the attack will be with Doublestrike OR Sweeping before the first attack or she can decide on the go as needed?

Spells / Fumble and multiple strikes
« on: November 15, 2014, 10:16:55 AM »
Does Funble only make a first attack miss or the whole attack sequence (additionnal strikes) miss?

Rules Discussion / Forcefield and Guarding
« on: November 13, 2014, 07:08:37 AM »
Does a guarding Forcemaster with a Forcefield counterstrike since the attack is cancelled?

Necromancer is immune to Poisoned Blood.

Deathlock is pricy and negate your own healing.
Nullify is also pricy and situationnal.
Nullify + Enchantment Transfusion is way too pricy.

Is there any other way as a Warlord to deal with a Necromancer healing and/or draining you?

[mwcard=mw1a12]1 x  Ring of Fire[/mwcard]
[mwcard=mw1a06]2 x  Flameblast[/mwcard]
[mwcard=mw1a04]2 x  Fireball[/mwcard]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[mwcard=MWSTX1CKJ01]1 x  Enchanter's Wardstone[/mwcard]
[mwcard=mw1w04]1 x  Wall of Thorns[/mwcard]
[mwcard=mw1c01]1 x  Adramelech, Lord of Fire[/mwcard]
[mwcard=MWSTX2FFC02]1 x  Blood Demon[/mwcard]
[mwcard=mw1c03]1 x  Dark Pact Slayer[/mwcard]
[mwcard=mw1e09]3 x  Agony[/mwcard]
[mwcard=mw1e08]1 x  Death Link[/mwcard]
[mwcard=mw1e19]1 x  Ghoul Rot[/mwcard]
[mwcard=mw1e24]1 x  Magebane[/mwcard]
[mwcard=MWSTX1CKE04]2 x  Enchantment Transfusion[/mwcard]
[mwcard=MWSTX2FFE06]1 x  Lion Savagery[/mwcard]
[mwcard=mw1e36]1 x  Rhino Hide[/mwcard]
[mwcard=MWSTX2FFE02]1 x  Akiro's Favor[/mwcard]
[mwcard=mw1e01]1 x  Bear Strength[/mwcard]
[mwcard=mw1e04]1 x  Chains of Agony[/mwcard]
[mwcard=mw1e05]1 x  Cheetah Speed[/mwcard]
[mwcard=mw1e25]1 x  Maim Wings[/mwcard]
[mwcard=mw1e31]2 x  Poisoned Blood[/mwcard]
[mwcard=mw1e40]1 x  Vampirism[/mwcard]
[mwcard=MWSTX2FFE04]2 x  Brace Yourself[/mwcard]
[mwcard=mw1e32]1 x  Regrowth[/mwcard]
[mwcard=mw1e28]1 x  Mongoose Agility[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=FWE03]2 x  Falcon Precision[/mwcard]
[mwcard=MWSTX2FFE03]1 x  Arcane Corruption[/mwcard]
[mwcard=MWSTX2FFE07]1 x  Rust[/mwcard]
[mwcard=mw1e14]1 x  Enfeeble[/mwcard]
[mwcard=mw1q06]2 x  Dragonscale Hauberk[/mwcard]
[mwcard=mw1q21]1 x  Moloch's Torment[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q09]1 x  Enchanter's Ring[/mwcard]
[mwcard=mw1q10]1 x  Fireshaper Ring[/mwcard]
[mwcard=FWQ09]1 x  Sectarus, Dark Rune Sword[/mwcard]
[mwcard=mw1q18]1 x  Mage Staff[/mwcard]
[mwcard=mw1q11]1 x  Gauntlets of Strength[/mwcard]
[mwcard=mw1q14]1 x  Lash of Hellfire[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=mw1i20]1 x  Purify[/mwcard]
[mwcard=MWSTX2FFI03]2 x  Disarm[/mwcard]
[mwcard=mw1i25]1 x  Shift Enchantment[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i02]1 x  Battle Fury[/mwcard]
[mwcard=mw1i11]1 x  Explode[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i07]1 x  Dissolve[/mwcard]
[cost]Total cost: 120 pts[/cost]

The name come from the creatures into this spellbook:

Blood Demon
Adramelech, Lord of Fire
Dark Park Slayer

This is my main spellbook and originally it was based on the Beatdown spellbook that won the BashCon 2013. It evolved with every expansion coming out. This is the last iteration of it, named B.A.D.

I have multiple way of opening.

- Adramelech on turn 2 and I support him.
- Adramelech on turn 2 and Blood Reaper Blood Demon on turn 3 and then I support them.
- Blood Reaper Blood Demon and weapon on myself (either Lash of Fire or Curse Sword) on turn 2.
- Blood Reaper Blood Demon on turn 2 and Dark Pack Slayer on turn 3.
- Buffing myself while going toward opponent and unleash pain and suffering once at destination.

I should be bashing opponent head by turn 3 (or 4 if he stayed in his corner).

This spellbook has attack power and also utility. It was made to be able to react to pretty much any situation (but I lack experience vs Control spellbook, so I am not quite sure how good  it is against them).

What I love about this spellbook is, beside knowing that I will hit them hard, my opponent has no idea how I will hit them. It is full of little tricks and combos.

So far, after over 15 duels, he is undefeated and a game never lasted more than 9 rounds against him. Typically, the opponent is on the ground in the First Quick Cast phase of turn 7, burning from a Fireball.

Player Feedback and Suggestions / Core Spell Tome 3
« on: October 26, 2014, 04:36:02 PM »
I think we need a 3rd Core Spell Tome with the spells that are often and commonly included in pretty much any spellbook and if you build more than 3 spellbooks, you runs out of them.

Here is what I would like to see:

2x Acid Balls
2x Disarm
2x Dissolve
2x Dispel
1x Geysers
2x Brace Yourself
1x Leather Boots
1x Leather Gloves
1x Purify
2x Force Push
1x Teleport
2x Battle Fury
1x Force Hammer

What is your list? Keep it to 20 cards. It would be some kind of "Core Spell Booster" instead to be a full Spell Tome.

Strategy and Tactics / Armor swapping is outdated!
« on: October 26, 2014, 03:25:24 PM »
People often carry 2 armor to armor swap to drop Corrode markers.

I thought of a way better way to do it.

Simply Disarm your own armor during Last Quick Cast phase. Same effect, cost less mana, cost equal or less spellbook points and it add a Disarm to your toolbox vs your opponent.

Custom Cards / (Non-)Human Torch
« on: October 03, 2014, 12:36:41 PM »
Name: I am unable to come up with a good name.
Type: Enchantment
Subtype: Fire
Mana Cost: (2) X
Cast: Quick
Range: 0-2
Target: Corporeal Creature

Creature gain a melee attack:
Flame X dice, 4-9: Burn, 10+: 2 Burn
X is equal to twice the amount of burn tokens on the creature.

General Discussion / Dice Probability Calculator
« on: September 28, 2014, 02:58:04 PM »
So yeah, I made a dice probability calculator.

It allow to enter an amount of attack dice, armor value, if a veteran belt is used or not and if akiro favor is used or not.

Enjoy :)

You can see it on

P.S. If you see any error, let me know.

[spellbookname]Big Boys[/spellbookname]
[mage]Anvil Throne Warlord[/mage]
[mwcard=DNA01]3 x  Acid Ball[/mwcard]
[mwcard=FWA04]1 x  Hurl Boulder[/mwcard]
[mwcard=mw1a04]2 x  Fireball[/mwcard]
[mwcard=mw1a08]1 x  Geyser[/mwcard]
[mwcard=MWSTX2FFJ01]1 x  Harshforge Monolith[/mwcard]
[mwcard=MWSTX2FFW01]2 x  Wall of Earth[/mwcard]
[mwcard=MWSTX2FFJ04]1 x  Armory[/mwcard]
[mwcard=mw1w04]1 x  Wall of Thorns[/mwcard]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[mwcard=MWSTX2FFC06]2 x  Goblin Alchemist[/mwcard]
[mwcard=DNC14]2 x  Skeletal Knight[/mwcard]
[mwcard=MWSTX1CKC01]2 x  Bridge Troll[/mwcard]
[mwcard=FWC15]1 x  Thorg, Chief Bodyguard[/mwcard]
[mwcard=MWSTX2FFE04]2 x  Brace Yourself[/mwcard]
[mwcard=MWSTX1CKE02]1 x  Divine Might[/mwcard]
[mwcard=mw1e33]2 x  Retaliate[/mwcard]
[mwcard=mw1e31]1 x  Poisoned Blood[/mwcard]
[mwcard=MWSTX2FFE02]2 x  Akiro's Favor[/mwcard]
[mwcard=FWE09]1 x  Standard Bearer[/mwcard]
[mwcard=mw1e13]1 x  Eagle Wings[/mwcard]
[mwcard=MWSTX1CKE03]1 x  Healing Charm[/mwcard]
[mwcard=DNQ09]1 x  Wand of Healing[/mwcard]
[mwcard=MWSTX2FFQ06]1 x  Morning Star[/mwcard]
[mwcard=MWSTX2FFQ05]2 x  Harshforge Plate[/mwcard]
[mwcard=mw1q11]1 x  Gauntlets of Strength[/mwcard]
[mwcard=MWSTX1CKQ04]1 x  Reflex Boots[/mwcard]
[mwcard=MWSTX2FFI03]3 x  Disarm[/mwcard]
[mwcard=MWSTX2FFI06]2 x  Defend[/mwcard]
[mwcard=mw1i07]1 x  Dissolve[/mwcard]
[mwcard=mw1i20]1 x  Purify[/mwcard]
[mwcard=MWSTX2FFI02]1 x  Conquer[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i02]3 x  Battle Fury[/mwcard]
[mwcard=mw1i23]2 x  Rouse the Beast[/mwcard]
[mwcard=DNI03]1 x  Reassemble[/mwcard]
[mwcard=mw1i25]1 x  Shift Enchantment[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[cost]Total cost: 120 pts[/cost]

The deal here is to assault enemy mage with 5 attack dice creatures.

Versus Forcemaster, Necromancer or Warlock, I will go with the [mwcard=DNC14] Skeletal Knight[/mwcard] because they are immune to many things these 3 mages can throw at them.

Versus Druid, I will [mwcard=MWSTX2FFE02] Akiro's Favor[/mwcard] myself and double move to middle. On second turn, I will throw [mwcard=mw1a04]2 x  Fireball[/mwcard] at the tree. Statistically, the tree has 75.66% chance to die, without counting the burns :)

Versus flying creatures, I will go with [mwcard=FWC15] Thorg, Chief Bodyguard[/mwcard] and [mwcard=MWSTX2FFC06] Goblin Alchemist[/mwcard]

Versus anything else, [mwcard=MWSTX1CKC01] Bridge Troll[/mwcard] will be the choice.[mwcard=MWSTX2FFJ04] Armory[/mwcard] and [mwcard=FWE09] Standard Bearer[/mwcard] make them very sturdy and deadly.

Normally, my opening should be:

Turn 1 (19 mana): I will double move to middle and cast [mwcard=MWSTX2FFE04] Brace Yourself[/mwcard] on myself in case I get hit hard by something.

Turn 2 (26 mana): I cast a [mwcard=DNC14] Skeletal Knight[/mwcard] or a [mwcard=MWSTX1CKC01] Bridge Troll[/mwcard]. If it is a [mwcard=MWSTX1CKC01] Bridge Troll[/mwcard], I will cast [mwcard=MW1I23] Rouse the Beast[/mwcard] to make him move/attack right away. If it is a [mwcard=DNC14] Skeletal Knight[/mwcard], I will cast [mwcard=mw1e33] Retaliate[/mwcard] or [mwcard=FWE09] Standard Bearer[/mwcard] on him.

Turn 3 (19/20 mana): If opponent casted a "major" conjuration like a [mwcard=MW1J10] Lair[/mwcard], a [mwcard=MW1J07] Gate to Voltari[/mwcard] or a [mwcard=MWSTX1CKJ02] Wizard's Tower[/mwcard], I will prepare a [mwcard=MW1I12] Force Push[/mwcard] to move away a creature standing on it and [mwcard=MWSTX2FFI02] Conquer[/mwcard] it. Else I repeat Turn 2.

Turn 4: I will either repeat turn 2 or support my Big Boys with [mwcard=DNA01] Acid Ball[/mwcard] if opponent get armored, [mwcard=MWSTX2FFJ04] Armory[/mwcard] if opponent bash them, [mwcard=FWA04] Hurl Boulder[/mwcard] and [mwcard=MW1I02] Battle Fury[/mwcard] if the way is clear.

Strategy and Tactics / Where do you drop your Vine Tree?
« on: September 22, 2014, 02:29:46 AM »
To all the Druids out there, in which zone do you normally drop you Vine Tree? Why? Does it change depending of opponent mage?

I am building a Warlord book and I am wondering what is better/easier... Conquer the tree, or Akiro's Hammer + Wall of Pikes (to prevent a simple Wall of Thorns block LoS).

If most druids drop their tree in the starting corner, then obsiously Akiro's Hammer is the best, but if they drop it in either zone next to the starting corner, then Conquer could be achievable if they do not summon a rooted creature in their tree's zone. This would allow to save 4 spellbook points.

Custom Cards / Humidity
« on: September 22, 2014, 01:12:04 AM »
Name: Humidity
Type: Conjuration
Subtype: Cloud
Mana Cost: 8
Cast: Quick
Range: 0-1
Target: Zone

Indestructible - Dissipate 3 - Incorporeal - Epic

All objects in the arena have the Flame -2 trait.

Rules Discussion / Enchantment on wrong target
« on: August 24, 2014, 02:26:38 PM »
What happens if someone cast an enchantment on a target that once enchantment is revealed is not legal for the spell?

General Discussion / 4 new promos will be revealed in the next 4 days
« on: August 07, 2014, 11:08:04 AM »

3 creature and 1 enchantment.

One of the creature is an Griffin, holy creature.

One creature is a Manticore with clearly a quick attack (claw or jaw), a full attack (probably the sting) and a ranged attack (wtf?), arcane and dark creature

The last creature is imo the ManBearPIg ;) , nature creature

The enchantment seem to either give or reduce armor + something else, nature enchantment.

Spellbook Design and Construction / Ranged Staff
« on: July 20, 2014, 04:54:49 PM »
[spellbookname]Ranged Staff[/spellbookname]
[mage]Johktari Beastmaster[/mage]
[mwcard=DNA01]1 x  Acid Ball[/mwcard]
[mwcard=mw1a08]2 x  Geyser[/mwcard]
[mwcard=FWA02]1 x  Force Hammer[/mwcard]
[mwcard=mw1j22]1 x  Tanglevine[/mwcard]
[mwcard=DNJ10]1 x  Stranglevine[/mwcard]
[mwcard=DNW01]2 x  Bloodspine Wall[/mwcard]
[mwcard=mw1w04]2 x  Wall of Thorns[/mwcard]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[mwcard=MWSTX1CKJ01]1 x  Enchanter's Wardstone[/mwcard]
[mwcard=MWSTX1CKC03]1 x  Galador, Protector of Straywood[/mwcard]
[mwcard=mw1c07]1 x  Cervere, The Forest Shadow[/mwcard]
[mwcard=DNC06]1 x  Kralathor, The Devourer[/mwcard]
[mwcard=DNC16]1 x  Spitting Raptor[/mwcard]
[mwcard=FWE03]1 x  Falcon Precision[/mwcard]
[mwcard=mw1e01]1 x  Bear Strength[/mwcard]
[mwcard=mw1e36]2 x  Rhino Hide[/mwcard]
[mwcard=mw1e13]1 x  Eagle Wings[/mwcard]
[mwcard=mw1e32]2 x  Regrowth[/mwcard]
[mwcard=MWSTX2FFE06]1 x  Lion Savagery[/mwcard]
[mwcard=mw1e40]1 x  Vampirism[/mwcard]
[mwcard=mw1e38]1 x  Teleport Trap[/mwcard]
[mwcard=mw1e21]2 x  Hawkeye[/mwcard]
[mwcard=mw1e12]1 x  Divine Protection[/mwcard]
[mwcard=mw1e27]1 x  Marked for Death[/mwcard]
[mwcard=mw1e28]2 x  Mongoose Agility[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=mw1e31]1 x  Poisoned Blood[/mwcard]
[mwcard=mw1e09]2 x  Agony[/mwcard]
[mwcard=MWSTX1CKQ01]1 x  Sunfire Amulet[/mwcard]
[mwcard=DNQ09]1 x  Wand of Healing[/mwcard]
[mwcard=DNQ07]1 x  Veteran's Belt[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[mwcard=mw1q09]1 x  Enchanter's Ring[/mwcard]
[mwcard=mw1q31]2 x  Staff of the Arcanum[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=mw1q11]1 x  Gauntlets of Strength[/mwcard]
[mwcard=mw1i28]1 x  Teleport[/mwcard]
[mwcard=mw1i01]1 x  Banish[/mwcard]
[mwcard=mw1i07]1 x  Dissolve[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i06]1 x  Dispel[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i20]1 x  Purify[/mwcard]
[cost]Total cost: 120 pts[/cost]

This spellbook is about using the versality of [mwcard=MW1Q31] Staff of the Arcanum[/mwcard] allowing to benefit from JBM +1 ranged while still being useful in melee combat. Also, it has a nice mana drain effect on top of it. This spellbook is very adaptable to opponent.

The opponeing would generably be summon a creature and cast [mwcard=MW1Q09] Enchanter's Ring[/mwcard]. Then move toward enemy while buffing myself up.

The creature summoned would depend of the opponenent mages. More often than not, it would be [mwcard=MW1C07] Cervere, The Forest Shadow[/mwcard] for its Fast and Elusive which allow it to follow me and bypass guard. If opponenent is a Necromancer, I would get [mwcard=DNC06] Kralathor, The Devourer[/mwcard] out. If opponenent is a Warlock or a Beastmaster, I would probably get [mwcard=MWSTX1CKC03] Galador, Protector of Straywood[/mwcard] out in case he summon some flying creatures. [mwcard=DNC16] Spitting Raptor[/mwcard] is for when opponent get a heavy armored creature.

Turn 1 (19): [mwcard=MW1C07] Cervere, The Forest Shadow[/mwcard] (4) + [mwcard=MW1Q09] Enchanter's Ring[/mwcard] (2)
Turn 2 (11): Move to NC. [mwcard=MWSTX1CKQ01] Sunfire Amulet[/mwcard] (5) + an Enchantment depending of what my opponent does (3).
Turn 3 (12):
If opponent is in attack range: [mwcard=MW1Q31] Staff of the Arcanum[/mwcard] (4) + Attack or Move+Attack
If opponent is not in attack range (he stayed in his starting corner): Cast 2 enchantments + Move. On turn 4, will attack.

Pages: 1 [2] 3 4