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Topics - Wildhorn

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31
General Discussion / Size of a zone
« on: July 15, 2014, 12:22:30 PM »
So, average world record for baseball throw (Goblin alchemist) is 125m. Archery (Royal Archer) is 500m and sniper with modern gun (Grimson) is 1250m.

Since most units are not world record breaking nor have modern technology, this allow us to estimate that a zone is something between 100-250m wide.
I bet on 200m (when a goblin bomb go to an opposite wall, i consider it rolls the missing distance). Thornlasher has very long lash ;)

32
General Discussion / Only 1 Barrack
« on: July 07, 2014, 09:10:50 PM »
So I was building up spellbooks with FiF and when I tried to build a 2nd Warlord spellbook, I noticed that I only had 1 Barrack. Panicked, I was about to call my friends to ask them if they had 3 Barrack instead of 2, but before that I went to check the card list first and noticed that FvsW only had 1 Barrack. What a bummer :(

33
General Discussion / Release date?
« on: June 13, 2014, 07:43:43 AM »
So, what is the exact release date of FiF?

34
Rules Discussion / Corrode and Fortified Position.
« on: June 03, 2014, 12:37:55 PM »
You are affected by Fortified Position and have 2 corrode markers on you.

If you move to another zone your armor drop to 0, so you lose the Corrode markers, but if you move to a zone with another Fortified Position, do you drop to 0 armor inbetween the zones or you stay at 2 the whole time and keep the Corrode markers?

35
Spellbook Design and Construction / Unkillable Necro
« on: May 26, 2014, 12:00:00 PM »
[spellbook]
[spellbookheader]
[spellbookname]Unkillable Necro[/spellbookname]
[mage]Necromancer[/mage]
[/spellbookheader]
[spells]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[mwcard=mw1j20]1 x  Sacrificial Altar[/mwcard]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=mw1j19]1 x  Deathlock[/mwcard]
[mwcard=mw1j11]1 x  Idol of Pestilence[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC14]2 x  Skeletal Knight[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=FWE03]1 x  Falcon Precision[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=mw1e09]3 x  Agony[/mwcard]
[mwcard=mw1e25]1 x  Maim Wings[/mwcard]
[mwcard=mw1e24]1 x  Magebane[/mwcard]
[mwcard=mw1e32]1 x  Regrowth[/mwcard]
[mwcard=mw1e31]1 x  Poisoned Blood[/mwcard]
[mwcard=mw1e04]1 x  Chains of Agony[/mwcard]
[mwcard=MWSTX1CKE01]1 x  Armor Ward[/mwcard]
[mwcard=mw1e19]1 x  Ghoul Rot[/mwcard]
[mwcard=mw1e36]2 x  Rhino Hide[/mwcard]
[mwcard=mw1e28]1 x  Mongoose Agility[/mwcard]
[mwcard=mw1e27]1 x  Marked for Death[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX1CKQ01]1 x  Sunfire Amulet[/mwcard]
[mwcard=mw1q16]2 x  Leather Gloves[/mwcard]
[mwcard=mw1q18]1 x  Mage Staff[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=DNQ07]2 x  Veteran's Belt[/mwcard]
[mwcard=DNQ01]1 x  Cloak of Shadows[/mwcard]
[mwcard=DNQ03]1 x  Deathshroud Staff[/mwcard]
[mwcard=mw1q05]1 x  Demonhide Armor[/mwcard]
[mwcard=DNQ09]1 x  Wand of Healing[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=mw1q15]2 x  Leather Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=MWSTX1CKI01]2 x  Drain Soul[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=DNI03]2 x  Reassemble[/mwcard]
[/spells]
[cost]Total cost: 112 pts[/cost]
[/spellbook]


Based on the sotry of this topic: http://forum.arcanewonders.com/index.php?topic=14153.0

It gaves me inspiration for this spellbook.

Opening would go as this:

Turn 1 (20): Cast Battle Forge (12) in starting corner. Cast Leather Gloves (10).
Turn 2 (20): BF spawns Leather Boots (19). Summon Skeletal Knight (6). Cast Dragonscale Armor (0).
Turn 3 (10): BF spawns Veteran's Belt (7). Cast Rhino Hide + reveal (2).

From there, you got 6 armor and a guard. On turn 4 and 5, I would spend a maximum of 9 mana for both rounds, that way on 5th round, I would have enough mana to reanimate my eternal servant if it would "die". I would spend that 9 mana probably on Armor Ward or Nullify + HoB (an extra armor).

Now, you would notice 3 things with this spellbook. It only has 112 points, has a Sunfire Amulet and a Sacrificial Altar... what is this madness? I would add a Sardonix once FiF get realeased!

I don't know how viable this spellbook would be, but I am sure that it would put to the test most spellbooks that run low on Dissolves.

36
With the current cards spoiled, here is what my futur Warlord spellbook will look like.

Attacks (6):

Hail of Stone (2)
Hurl Boulder x2 (4)

Conjurations (19):

Akiro's Hammer (3)
Altar of Carnage (2)
Altar of Domination (2) + Talos
Armory (3)
Barrack (3)
Construction Yard (2)
Garrison Post x2 (2)
Harshforge Monolith (2)
Wall of Earth x3 (3)

Creatures (43):

Goblin Alchemist (2)
Gurmash (3)
Mort (8)
Skeletal Archer x2 (12)
Skeletal Knight (6)
Skeletal Minion x2 (4)
Skeletal Sentry x2 (8)

Enchantments (6):

Standard Bearer (2)
Fortified Position x2 (4)

Equipments (14):

Forge Hammer (2)
Gloves of Strenght (1)
Harshforge Plate (2)
Helm of Command (2)
Leather Boots (1)
Mage Staff (3)
Ring of Command (1)

Incantations (30):

Battle Fury x2 (2)
Charge (1)
Conquer x2 (8)
Defend x2 (2)
Dissolve x2 (4)
Evade x2 (2)
Force Push x2 (4)
Perfect Strike x2 (2)
Piercing Strike (1)
Power Strike (1)
Reassemble (2)
Shift Enchantment x2 (2)
Sniper Shot (1)

You probably already all know that I am a big fan of the Skeleton Soldiers Warlord. I love that they are immune to poison and psychic. That they have very high HP and with Warlord easy access to zone armor buff them and Mort's reconstruct, it makes them quite sturdy. Also, since they are soldier, they benefit from Warlord's Battle Order and soon the Armory.

Currently, since there is no level 2 Skeleton Soldier (I really hope they change Skeletal Sentry to get the soldier subtype, something that this creature need and deserve), but if they ever change that, I would remove a Goblin Alchemist and a Skeletal Knight to make room for two of these.

Since Warlord has a though time against Druid, Akiro's Hammer made its way in this build and the Goblin Alchemist fire attack is useful too.

The Harshforge stuff will help against Warlock curses.
There is no Dispel in that book. It might change if I find out Harshforge Monolith not enough to deal with enhantments, but right now, in my experience, it is very costly in spellbook points and in mana to try to dispel an enchantment as a Warlord.

37
Creative / Foamcore Insert
« on: April 29, 2014, 10:52:59 AM »
An insert I made with white foamcore.


38
Custom Cards / Blood Idol
« on: April 28, 2014, 01:06:22 PM »
Blood Idol
Conjuration, Dark 2
10 Mana
Zone Exlusive - Dark Mage Only
All friendly living creatures gain Vampirism and Bloodhirsty +1.
During Upkeep,  all friendly living creatures take 1 direct damage.

"Blood has a price. - Blood Demon".

I like the idea that dark school gives great.bonus but require a payment of some sort.

39
Rules Discussion / Fortified Position and Walls
« on: April 11, 2014, 08:37:35 AM »
If I stand in a zone with a Fortified Position and get pushed throu a Wall of Thorns, do I still have the +2 armor until I get on the other side?

40
Player Feedback and Suggestions / Bigs don't roll blanks!
« on: March 25, 2014, 08:55:56 AM »
Recently, I played a game named Mythic Battle. I didn't like the game, but I liked the dice mechanic.

Basically, a unit roll X dices (numbered from 0 to 5) and to get a hit with a dice (which gives 1 damage), you need to equal the opponent armor value.

The interesting thing is that you can scrap 1 dice to increase by 1 the value of another dice. I liked that idea because it meants that a powerful creature that roll alot of dice is sure to do some damage.

There I thought... That would be amazing for Mage Wars. If we could scrap like 2 dices to turn another blank dice into a normal 1 damage or a normal 1 damage into a normal 2 damage.

This would reduce some of the dice rolling luck, especially for big attacks. Nothing is more devastating than rolling 9/9 blanks. At least these 9 blanks would turn into 3 normal damages.

I think this would increase the dept of Mage Wars without unbalancing the current game.

What do you think?

41
Spellbook Builder / When FiF get released, will SBB be ready?
« on: March 17, 2014, 12:18:36 PM »
I would like to know if SBB will be updated rather quickly with FiF cards when it will be released or it gonna take some time like for DvN?

42
General Discussion / Pre-spoiler: Conquer
« on: March 02, 2014, 06:04:09 PM »
Here is the artwork for Conquer, by Jason Engle.

Some nice suggestions have been made already on BGG


43
General Discussion / Instagram #magewars
« on: February 28, 2014, 12:48:33 PM »
Well, I don't know how many people here take picturea of their games and use Instagram app, but I do and noticed some other players do too.

So it is just to lets you know that there is the tag #magewars if you want to see or share pictures about the game. :)

44
General Discussion / Your hopes and fears about Forged In Flames
« on: February 14, 2014, 09:47:12 AM »
I hope:

- many trap enchantments and/or conjurations (timed bombs, attached bombs, catapult trap, etc)
- some kind of spyglass goblin that allow conjuration to get the Indirect trait.
- shield equipment

I fear:

- they release Balista as it is right now, it would be the death of spawnpoints.

45
Rules Discussion / Question about the LoS of the target zone of Teleport
« on: February 01, 2014, 10:29:01 PM »
My friend asked a very good question.

If you want to teleport a flying Creature to a zone behind a wall, can you?

In other words, does the LoS to the target zone has to be the ground or it can be the "sky" if the creature is flying?

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