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Topics - Wildhorn

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46
Rules Discussion / Drain Soul, Stranglevine and gain Life +X
« on: January 28, 2014, 11:59:44 AM »
Simple questions but I am unsure of the answer.

I know when it is a +X it should stacks, but.

Does multiple Drain Soul increase your life by 6 each time?

Does the life gain with Stranglevine is "expodential"? Aka it gains +2 then +4 then +6 making the extra life being 2 then 6 then 12. Or we just add +2X life, making extra life 2 then 4 then 6?

Thanks.

47
Rules Discussion / Burst of Thorns vs Wall
« on: December 11, 2013, 09:43:35 PM »
Can the spell Burst of Thorns attack a wall that is bordering its zone?


48
Spells / Skeletal Sentry subtype
« on: November 29, 2013, 11:15:11 AM »
Shouldn't Skeletal Sentry be errated to have Soldier subtype? I mean... Skeletal Minion has it and I think something with a sword and an armor is much more a soldier than something that hold a femur...

49
Spells / Tanglevine is now a Vine
« on: November 28, 2013, 09:17:01 AM »
I noticed that yesterday and could not find a mention of it on forums.

Previously (aka old cards) had Plant subtype. The cards in DvN has Plant and Vine subtype now.

Is there somewhere on the forum or a pdf downlaod with this kind of errata of cards (beside the temples/BF one)?

50
Player Feedback and Suggestions / Cursed Equipments
« on: November 17, 2013, 08:51:49 PM »
Since it is allowed to cast equipments on other mages, it would be nice if next expansion would include some cursed items. This would force them to either dissolve them or replace them with their own equipments.

Some ideas (with very bad names):

Boots of stumbles: When you make a move action, you have to roll a 7+ else it fails.
Gloves of peace: -1 to non-spell ranged and melee attacks.
Bulleyes armor: +1 to ranged attacks that target you
Concrete boots: You gain the Restrained and Unmovable traits.
Vampire Cloak: Every upkeep you take one damage and controller of this cloak heal one damage.
Boots of feather: When affecter by a push effect, you are pushed an extra space (could be good or bad for this one)

51
League / Tournament Play / Mage Wars Quebec
« on: October 28, 2013, 03:20:19 PM »
French: Pour les joueurs de Mage Wars dans la région de Québec, nous avons un groupe facebook pour organiser des duels.
www.facebook.com/groups/magewarsquebec

English: For Mage Wars players in the region of Quebec city, we got a facebook group to organize duels.
www.facebook.com/groups/magewarsquebec

52
Player Feedback and Suggestions / Mini Core Spell Pack
« on: October 10, 2013, 07:50:59 AM »
I think it would be awesome if there was small core packs that had all the "mandatory" spells for a spellbook.

It would contains the following 14 cards:

- 2 Teleport
- 2 Dispel
- 2 Disolve
- 1 Seeking Dispel
- 2 Force Push
- 1 Mage Wand
- 2 Nullify
- 2 Jinx

They would be sold for like 5$ (via BGG's store maybe?). This would allow to start new spellbook without the need to buy for 40-60$ of Core Spell.

53
Rules Discussion / Does a Flying creature is required to fly?
« on: October 03, 2013, 05:25:57 PM »
If i read the rules, I would answer yes, but it doesn't make sense to me that a creature couldn't just land and fight on the ground to prevent to be shot by a creature ranged attack in the same zone. Of course the flying creature would have to choose between flying or grounded until its next action phase (more tokens!).

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