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Messages - Wildhorn

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General Discussion / Re: Dragon on facebook?
« on: January 01, 2016, 06:33:58 PM »
Just look like the AW's logo dragon.

Off topic / Re: Mage Wars Academy Forum game: FIGHT ME!
« on: December 29, 2015, 07:33:43 PM »
I would play, but not with starter set.

General Discussion / Re: Academy
« on: December 19, 2015, 01:19:34 AM »
deliver in germany?

They probably do, since they ship to Canada lol.

General Discussion / [Academy] Damn it is hard to build a spellbook!
« on: December 11, 2015, 10:55:52 PM »
I made 2 spellbooks today and I must say, damn it is hard to choose what to put into them. Only 40 spellbook points is so little even if most cards are only level 1 or 2. There is so much great stuff you want in but you can't put them all into it. I guess with some play experience it will be easier to settle down to what is really important, but so far, I wanted to put like 70 points into my first spellbooks and it was no easy task to cut down 30 points.

General Discussion / Re: I got Academy!
« on: December 11, 2015, 10:52:25 PM »
Hi there :)

feel yourself lucky, because you will be able to write to Mrs. Alyfia Pope at

She is so nice, that i feel glad my Arena core set had a problem that time :D

Yeah I too would like to stress how awesome it is working with Mrs. Pope, she literally redefines customer service.

Sent an email and got an answer the same day. Very good customer service.

General Discussion / I got Academy!
« on: December 10, 2015, 09:13:18 PM »
My 2 copies of Academy arrived today!

The component are amazing. The cardboard is thick but easy to punch out.
The dials are better quality and easier to assemble than X-Wing dials.
I love that the tokens are not a mix-match of random sides. They are all dissipate and on the other side they have something else.
Cards quality is good and thickness decent.

The only problem I got is the spellbooks at the bottom of both boxes got damaged. Who shall I contact to get replacement?

General Discussion / Re: When is the latest release date for Academy?
« on: December 09, 2015, 05:22:21 AM »
My FLGS said that they arrived at the distributor (in Canada) and that they should get it by the end of the week! *fingercrossed*

Spells / Re: (Hurl rock vs.) Hurl Boulder vs. Hurl meteor
« on: November 28, 2015, 07:08:53 AM »
Also, if it was a QC, you could move from the range 4 and cast it at range 3. That's pretty damn strong for something that stun 1/3 of times.

Rules Discussion / Re: About Immunity
« on: November 10, 2015, 04:26:51 PM »
I think that all seems very artificial, if you can say so in a game of magic...

Immunity = just taking no damage is much more intuitiv. As Borg also said, I don't get it why not taking the easy way.

Because if I have a fire spell that says, "Destroy target creature" or whatever, you have to find a way to keep me from using it on the Imp. It's not enough that it takes no damage.

Or if there's an ability on an Arcane creature that says, "When you attack a non-mage creature, Banish it," it shouldn't be able to work on creatures with Arcane Immunity. And the surest way to prevent a corner case from wiggling around Immunity is to make it so strong that it prevents attacks and targeting and pretty much everything else.

To further illustrate kick's point:

weak on an iron golem
poison blood on a skeleton
poison gas cloud hindering ravenous ghoul
and sleep on a zombie brute

There is a lot of situations where immunity is needed for more than just damage

Poison Blood on a skeleton does nothing. It is already Non-Living so they already have Finite Life trait.
Poison Gas doesn't hinder undead because they are Non-Living and Poison Gas Cloud state it only affect Living creatures.

BUt yeah, for the rest, Immunity need to be more than just for damage, but it should not prevent to target.
Not allowing to target is just the easy way to avoid problems, but cause silly situations that are not instinctive.

General Discussion / Re: Academy
« on: November 10, 2015, 04:15:45 PM »
Is there any chance of a spoiler list?  I am currently running through all the videos I can find on youtubeto get spoilers on the cards.

All the cards have been spoiled since august:

Rules Discussion / Re: About Immunity
« on: November 08, 2015, 06:19:14 PM »
@ringkichard: In another thread I once did the calculation of a zone dimension based on the different range attack weapons. If I remember it was something around 250 meters.

And for Adry's Sweeping, his scythe is made of fire, so yeah it doesnt affect the imp, but it still go throu it and keep swinging to the other creature. But yeah, Sweeping is very abstract.

Holy shit... never thought of that, but you are right. It doesn't say "cleric in the same zone", so it can be in any zone.

Rules Discussion / Re: About Immunity
« on: November 07, 2015, 06:01:30 PM »
Ok, so I've re-read the thread and right now the parts that are about changing immunity seem unnecessary.

1. You can't attack someone immune to flame with a flame attack. This means that if they're guarding, you can't attack anything else in the zone either. Nothing here needs to change. Nor would you want it to, the alternative baffles the imagination.

2. You can't intercept an attack you're immune to. Currently, the only creature this would apply to would be Togorah, except that hydro immunity has an exception, so everything works fine right now.

The future of this issue is just that, the future. There are lots of rules that *could* be problems in the future. I've got a long list of them, in fact. But this isn't a problem now, and so figuring out a solution isn't going to change anything. And rule team attention is a limited resource. How long are you willing to delay PvS to solve a problem that can't currently be triggered in play?

3. You can't cast a Flame school buff on Adremelech. This doesn't break anything or unbalance the game. If you need a rationalization, he's immune to fire at a magical and integral level, so the spell doesn't work. Other than, "But I want to" is there any reason to change the rule? It doesn't cause any contradictions, and it's a restriction that has been used deliberately to balance cards like Plagued.

Finally, all the proposed changes I'm hearing are *really complicated*. As I have learned time and time again, simple is better than perfect.

1. The problem arise with Sweeping. The Sweeping should be able to attack both the immune guard and the other thing you want to attack.

2. Togorah can't intercept a Geyser. So not everything is working fine. And in future, when we get a creature immune to fire or acid and it has Intercept (or if an enchantment/incantation gives Intercept), we are still having a problem.

3. Why would he not be able to get a Circle Fire on him? Gives more fire to the firelord. Also, Plagued use the rule to be balanced, but it could still have been balanced with simple wording if the immunity rule was not spelled that way.

Finally, as I learned, the earlier you fix something, the better it is.

Rules Discussion / Re: About Immunity
« on: November 07, 2015, 07:27:55 AM »
You can add Plagued to your list of issues. That card is not meant to be attached to anything with poison immunity.

I can see why, it'd be instantly awesome with minimal effort - I'll just walk around spreading death and taking no damage! :)
So when it will be released all that's needed is a change to its target bar: poison susceptible creature. ;)

Just kidding, targeting restriction is needed in its description. Something like 'this spell can't target creatures with poison immunity'.
And there is where things go off of the rails. No way will the needed dozen cards that would need to be errated ever happen. We have one card that is in desperate need to be changed and it hasn't happened yet.

And this need to change. MW is an evolutive game and if an errata has to happen, it has to.

It is better to change Immunity wording now and errata 4 cards than to keep it that way and it gives more problems, more non-intuitive situations, more rule exceptions to remember in future (Defrost), etc.

As far as I know none of the promo's are quote illegal unquote. They are not eligible to be included in sanctioned tournament spellbooks.
As far as I am converned, they might as well be. I refuse to play against anyone using promo cards in their spellbook. I'm just not interested in games that could never happen in a tournament environment; I consider it a waste of my precious time.

I _hate_ the very concept of promo cards (excepting tournament-legal cards with alternate artwork).

The only 'excuse' for their existence in Mage Wars, is imho, that they allow the game designers to gather better feedback and analyze the impact of more 'daring' designs in order to release a more balanced, official version of the card later or discard the idea.

Still, I'd astly prefer something like a public beta playtest program for anyone who's interested in this kind of thing.

^^^ This.

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