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Messages - V10lentray

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Spellbook Design and Construction / Re: Regarding card binder sleeves
« on: April 09, 2014, 01:30:01 PM »
I use the clear Ultra pro Sleeves, to sleeve every MW card I own. I also use the MW spell books, and the cards in the sleeves fit in the spell book with little to no problems.

Spellbook Design and Construction / Re: Updated Starter Spellbooks!
« on: April 09, 2014, 01:27:15 PM »
My only issues with the apprentice spell book is that the warlock has no way to remove curses. I also feel the Gorgan Archer is OP for the apprentice book.

I have had several apprentice matches where the Gorgan Archer completely neutered the Warlock with Weak Counters. last night i was playing a guy, I was the wizard and the warlock ended up with 5 weak counters.

Rules Discussion / Re: defense and defense barriers
« on: April 09, 2014, 12:37:42 PM »
So the barrier would only trigger if the hit was successful.

If the hit was reduced to zero by armor, the defense barrier would still trigger.

Rules Discussion / defense and defense barriers
« on: April 09, 2014, 10:45:13 AM »
Last night I was playing as the Forcemaster versus the Warlock.

Forcemaster is equipped with Circle of Fire. Forcemaster also has her built in defense active. Forcemaster is attacked by Dark Pact Slayer.

So my question is does the damage barrier trigger even if the attack is unsuccessful because of a successful defense roll (+7d12)?

Also in this case, Dark Pact Slayer has Flame -2. Circle of Fire's Damage Barrier is a flame attack (2+d12). With the flame -2, Do I even roll for the defense barrier or do I only roll the effect die?

also, can a creature with flame immunity walk through a wall of fire with out needing to do a damage roll?

Rules Discussion / Re: Questions from Facebook
« on: April 07, 2014, 03:22:18 PM »

 7) My opponent had no Line of Sight after the two walls were put up. He put vines into my "camp," (walled-off zone) but could not summon anything in there until the wall was shattered and the Line of Sight restored. Did we play this correctly?

The wall in question was wall of bone, which has the Passage Blocked trait as well as No Line of Sight.

If the wall is "passage blocked" how do we allow vines to penetrate the wall. I get that a vine could simply so underground and come up the other side, but that doesn't seem fair.

And if that's the case when is the Beast Master going to get a Rabid Groundhog who can dig under walls?

Rules Discussion / Help understanding condition markers
« on: March 12, 2014, 03:36:14 PM »
So, my understanding is that condition markers are permanent until they are removed by an outside source, or removed due to a specific action.

So last night we had a few issues arise with condition markers, primarily DAZE. (the only condition markers used in the entire game were daze and cripple, and the crippled character was dead before he would have gotten to do any thing anyway.) 

While Dazed a creature still can complete actions as normal, such as move quick strike. When making a quick strike, they roll the effect die. 7+ attack as normal. Regardless of whether attack was successful or not, daze counter is removed as soon as the attack resolves.

So why if it's dazed can it still act as normal.
Also the counter comes off regardless if the creature does anything at all.
If a creature is dazed does it still hinder?
So when the marker comes off does the creature controller pay 2 mana?
When would you have to pay the "removal cost"

League / Tournament Play / looking for players in the chicago suburbs
« on: March 05, 2014, 01:40:44 PM »
I'm looking to either teach Mage Wars or just play Mage Aars in General. So if you're like me who have been secretly viewing the forums here but afraid to post let me know and we can play a bit.

Every Tuesday about 7:00 I'm at Durty Nellie's in Palatine for Tabletop Tuesday, there are about 30-40 gamers every week playing all sorts of various games.

Also I go to the Gaming Goat in Scahumburg, IL on Wednesday night about 6:30.

I've taught a few people how to play, but can not get a group of players to gather consistently for a OP group. i have a location willing to have me run an OP group, i just need to find bodies.

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