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Messages - blackirishguilt

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31
Spellbook Design and Construction / Army of Darkness
« on: July 21, 2014, 01:18:48 PM »
[spellbook]
[spellbookheader]
[spellbookname]Army of Darkness[/spellbookname]
[mage]Necromancer[/mage]
[/spellbookheader]
[spells]
[spellclass]Conjuration[/spellclass]
[mwcard=DNJ01]1 x  Altar of Skulls[/mwcard]
[mwcard=MW1J20]1 x Sacrificial Altar[/mwcard]
[mwcard=DNW02]4 x  Wall of Bones[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC07]1 x  Mort[/mwcard]
[mwcard=DNC13]2 x  Skeletal Archer[/mwcard]
[mwcard=DNC14]2 x  Skeletal Knight[/mwcard]
[mwcard=DNC02]2 x  Deathfang[/mwcard]
[mwcard=DNC05]1 x  Ichthellid[/mwcard]
[mwcard=DNC09]4 x  Plague Zombie[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e16]2 x  Force Hold[/mwcard]
[mwcard=mw1e02]3 x  Block[/mwcard]
[mwcard=mw1e38]2 x  Teleport Trap[/mwcard]
[mwcard=mw1e09]2 x  Agony[/mwcard]
[mwcard=mw1e08]1 x  Death Link[/mwcard]
[mwcard=mw1e14]2 x  Enfeeble[/mwcard]
[mwcard=mw1e19]2 x  Ghoul Rot[/mwcard]
[mwcard=mw1e22]1 x  Hellfire Trap[/mwcard]
[mwcard=mw1e27]2 x  Marked for Death[/mwcard]
[mwcard=mw1e29]3 x  Nullify[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ03]1 x  Deathshroud Staff[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=DNQ05]1 x  Libro Mortuos[/mwcard]
[mwcard=mw1q05]1 x  Demonhide Armor[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=DNQ01]1 x  Cloak of Shadows[/mwcard]
[mwcard=DNQ02]1 x  Death Ring[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=DNI05]1 x  Unholy Resurgence[/mwcard]
[mwcard=mw1i19]2 x  Piercing Strike[/mwcard]
[mwcard=DNI03]3 x  Reassemble[/mwcard]
[mwcard=mw1i08]2 x  Drain Life[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=mw1i26]1 x  Sleep[/mwcard]
[mwcard=mw1i02]1 x  Battle Fury[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


Summon skeletal army, control the battlefield, support from the back line.  It's the unholy Priest version of Necro!  Very much a work in progress but I want to tinker with this idea.  Consider this a placeholder. :p

32
Spellbook Design and Construction / Re: 1st Necro - Black Death
« on: July 16, 2014, 01:17:21 PM »
Great question Death.  Honestly, I think it would have been very easily disrupted by an aggressive opponent.  I think cutting Libro will help with that as instead of dropping 10 - 14 on that (Harmonized) you could instead get out a defender like a Skeletal Knight early on to meet the aggression. 

The dilemma I'm having now is wanting to include cheap fodder like Crawlers to help against Aggro, but doing that makes Libro/Death Ring more appealing which is against the controlling late game strategy I'm going for.  Ultimately, I need to spend some time optimizing the opening to get Cleric > Altar > Graveyard > Eternal Servant (guard) as efficiently as possible.  Once that's setup, you should have the flexibility to go aggressive with Venemous + Plague Zombies to start the poison or drop back defensively with your Walls of Bone + Reassemble.  I'm thinking something like this might work:

T1 (20) [mwcard=DNC01]Acolyte of the Bog Queen[/mwcard], [mwcard=DNQ10]Meditation Amulet[/mwcard] [11]
T2 (21) [mwcard=DNJ01]Altar of Skulls[/mwcard], Meditate, Pray w/ Acolyte {1 skull} [15]
T3 (25) [mwcard=DNJ04]Graveyard[/mwcard], [mwcard=DNC13]Skeletal Archer[/mwcard] (Servant?), Pray w/ Acolyte {2 skulls} [ 0 ]

From there I would probably want to Harmonize the Graveyard and the rest is up to the game.  You can put up a Wall, start playing Venemous Zombies, drop some curses....you know the drill. 


33
Spellbook Design and Construction / Re: 1st Necro - Black Death
« on: July 16, 2014, 10:46:30 AM »
I got to play the book and definitely learned some things.

Probably don't need 2 Spawnpoints for this type of build.  Graveyard is incredibly synergistic but Libro just felt like wasted mana and I never got much return from it.  Death Ring may be the same but I'm not sure.

Idol of Pestilence and Deathlok may also be cut.  Idol is win more and Deathlok buys time against lots of early Regen but is so situational as to be virtually useless.  More testing required but it's on the fence for sure.

Will need to tweak the utility spells as the Dissolve/Dispel numbers don't seem very good.  I don't care much about them having armor when most of my damage is direct. 

Some more aggression/fodder would be good to drive mana on Graveyard and protection for me and the win con would be good. 

Dispel Wand would be great if I had it, until then we may look at a Mage Wand with a Dispel option as that also works with Reassemble and Zombie Frenzy




My opponent is really new and didn't pressure me so it was easy getting the Altar going but man was it awesome to see him take 8 poison every upkeep! (4 Rot tokens + 1 from Plague Master + 2 from Altar + 1 from Idol) While the setup was slow, the payoff ended the game incredibly fast. 

34
Spellbook Design and Construction / Re: 1st Necro - Black Death
« on: July 15, 2014, 03:49:29 PM »
My apologies. I wasn't clear in what I meant. I was just saying that there was no need to put the Altar down in turn 1. The Acolyte on turn 1 is perfectly fine. I was just saying that since you couldn't use the Acolyte on turn 1 anyway, there isn't a reason to summon the Altar on turn 1 as well.

On turn 2, you could drop the Altar and put a token on it with the Acolyte you summoned on Turn 1.

That makes perfect sense, thanks a bunch.  I figured there was something I was missing because you know your stuff, just couldn't sleuth it out.  I blame real life...work intruding on my necromantic thoughts.   :P

@ silverclaw - Great points, thanks mate!

Back to the drawing board for volume 2.0 look like this:

[spellbook]
[spellbookheader]
[spellbookname]Black Death 2.0[/spellbookname]
[mage]Necromancer[/mage]
[/spellbookheader]
[spells]
[spellclass]Conjuration[/spellclass]
[mwcard=DNJ01]1 x  Altar of Skulls[/mwcard]
[mwcard=DNJ04]1 x  Graveyard[/mwcard]
[mwcard=mw1j20]1 x  Sacrificial Altar[/mwcard]
[mwcard=mw1j11]1 x  Idol of Pestilence[/mwcard]
[mwcard=DNW02]3 x  Wall of Bones[/mwcard]
[mwcard=mw1j19]1 x  Deathlock[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC09]4 x  Plague Zombie[/mwcard]
[mwcard=DNC01]1 x  Acolyte of the Bog Queen[/mwcard]
[mwcard=DNC19]4 x  Venomous Zombie[/mwcard]
[mwcard=DNC07]1 x  Mort[/mwcard]
[mwcard=DNC13]2 x  Skeletal Archer[/mwcard]
[mwcard=DNC14]2 x  Skeletal Knight[/mwcard]
[mwcard=mw1c23]1 x  Malacoda[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e31]1 x  Poisoned Blood[/mwcard]
[mwcard=mw1e08]1 x  Death Link[/mwcard]
[mwcard=mw1e20]2 x  Harmonize[/mwcard]
[mwcard=mw1e35]1 x  Reverse Magic[/mwcard]
[mwcard=mw1e19]2 x  Ghoul Rot[/mwcard]
[mwcard=mw1e04]2 x  Chains of Agony[/mwcard]
[mwcard=mw1e27]2 x  Marked for Death[/mwcard]
[mwcard=mw1e02]2 x  Block[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=mw1e24]1 x  Magebane[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ03]1 x  Deathshroud Staff[/mwcard]
[mwcard=DNQ02]1 x  Death Ring[/mwcard]
[mwcard=mw1q05]1 x  Demonhide Armor[/mwcard]
[mwcard=DNQ10]1 x  Meditation Amulet[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=DNQ05]1 x  Libro Mortuos[/mwcard]
[mwcard=DNQ01]1 x  Cloak of Shadows[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=DNI06]1 x  Zombie Frenzy[/mwcard]
[mwcard=DNI03]2 x  Reassemble[/mwcard]
[mwcard=DNI05]1 x  Unholy Resurgence[/mwcard]
[mwcard=DNI01]1 x  Animate Dead[/mwcard]
[mwcard=mw1i08]1 x  Drain Life[/mwcard]
[mwcard=mw1i06]3 x  Dispel[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i07]3 x  Dissolve[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


I tried to start with the essentials to the poison plan, then built ways to facilitate killing things to speed up the Altar, defenses against common problems, and some utility.  Still not a lot of ways to gain life but Death Link and Drain Life should help.

35
Spellbook Design and Construction / Re: 1st Necro - Black Death
« on: July 15, 2014, 02:46:34 PM »
Thanks all!

@silverclaw - Very good points.  How important is it to play around [mwcard=MW1I21]Purge Magic[/mwcard] when it comes to laying on the curses?

@ death - The problem though is that if I summon Acolyte turn two I cant use it to pray until turn 3, slowing down the clock by a turn which may or may not be relevant.  I'll have to play it both ways and see. 

36
Spellbook Design and Construction / Re: 1st Necro - Black Death
« on: July 15, 2014, 10:39:14 AM »
Thanks LoW, really appreciate it.  I was on the fence about the Tegus also, they could definitely be cut.  That would easily make room for some armor/blocks/nullify to solidify that hole at the same time.

As far as skellies go, my thought is to open with the Altar and an Acolyte to start praying, then deploy zombies to harass and hinder.  If they go aggressive on the Altar, I can wall it off and have another Acolyte to reconstruct.  Admittedly, a big flyer could present problems to that play, so I will need a way to prevent that.  I suppose Force Hold could fill that role though it is fragile.  The hope is that by attacking on two fronts they won't be able to handle both.  Zombies get damage and Rot on, I keep applying pressure with my trait and hopefully late game start doing 3-5 damage minimum every upkeep.  Now that I think about it, a Poison Blood or 2 might be a good idea to prevent mid game healing until the Altar kicks in with Finite Life.

37
Spellbook Design and Construction / 1st Necro - Black Death
« on: July 15, 2014, 10:05:09 AM »
[spellbook]
[spellbookheader]
[spellbookname]Black Death[/spellbookname]
[mage]Necromancer[/mage]
[/spellbookheader]
[spells]
[spellclass]Conjuration[/spellclass]
[mwcard=DNW02]2 x  Wall of Bones[/mwcard]
[mwcard=mw1j20]1 x  Sacrificial Altar[/mwcard]
[mwcard=mw1j18]2 x  Poison Gas Cloud[/mwcard]
[mwcard=DNJ01]1 x  Altar of Skulls[/mwcard]
[mwcard=mw1j11]1 x  Idol of Pestilence[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC01]2 x  Acolyte of the Bog Queen[/mwcard]
[mwcard=DNC19]4 x  Venomous Zombie[/mwcard]
[mwcard=DNC22]3 x  Zombie Brute[/mwcard]
[mwcard=mw1c08]3 x  Darkfenne Bat[/mwcard]
[mwcard=DNC09]4 x  Plague Zombie[/mwcard]
[mwcard=mw1c12]2 x  Emerald Tegu[/mwcard]
[mwcard=mw1c23]1 x  Malacoda[/mwcard]
[mwcard=DNC24]3 x  Zombie Minion[/mwcard]
[mwcard=DNC23]4 x  Zombie Crawler[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e19]2 x  Ghoul Rot[/mwcard]
[mwcard=mw1e27]2 x  Marked for Death[/mwcard]
[mwcard=mw1e08]1 x  Death Link[/mwcard]
[mwcard=mw1e16]2 x  Force Hold[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ01]1 x  Cloak of Shadows[/mwcard]
[mwcard=DNQ02]1 x  Death Ring[/mwcard]
[mwcard=DNQ05]1 x  Libro Mortuos[/mwcard]
[mwcard=DNQ03]1 x  Deathshroud Staff[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=mw1i06]3 x  Dispel[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[mwcard=DNI06]2 x  Zombie Frenzy[/mwcard]
[mwcard=mw1i08]1 x  Drain Life[/mwcard]
[mwcard=DNI01]1 x  Animate Dead[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


My 1st take on a Necro book.  It's pretty straight forward in wanting to get the poison going as quickly as possible and keep it going with the late game [mwcard=DNJ01]Altar of Skulls[/mwcard] + [mwcard=mw1j11] Idol of Pestilence[/mwcard].  Zombies are mostly there as meat shields though [mwcard=DNQ03]Deathshroud Staff[/mwcard] + [mwcard=DNI06]Zombie Frenzy[/mwcard] does allow for some big combat turns especially once the blood starts flowing.  Thanks for any input!

Edit:  Oh yeah.  Probably the thing that excites me the most about this book is making [mwcard=DNC09]Plague Zombie[/mwcard] my Eternal Servant and putting it on the [mwcard=mw1j20]Sacrificial Altar[/mwcard].  Buff a Zombie, Rot everything in the zone, then bring it back to do it all over again.  I may need to take something out to fit in a [mwcard=DNQ10] Meditation Amulet[/mwcard] to keep up with mana needs and I feel like [mwcard=DNJ04] Graveyard[/mwcard] could play well with this strategy too.  Thoughts?

38
Strategy and Tactics / Re: On: Openings
« on: July 10, 2014, 08:18:09 AM »
I'm also curious to hear other experiences on this topic.  I also have very limited information as I only play against 1 or 2 opponents, but unless we both go passive/economy, it seems like turn 3 is about when the shift to the midgame tends to occur and attacks start happening.  I decided last night to try a creature heavy Priestess build with the express goal of getting out 2 [mwcard=MW1C22]Knight of Westlock[/mwcard] which looked something like this:

T1: (20) Cast [mwcard=MW1C22]Knight of Westlock[/mwcard], QC [mwcard=MW1E05]Cheetah Speed[/mwcard] on Knight hidden. [5]
T2: (15) Cast [mwcard=MW1C22]Knight of Westlock[/mwcard], QC [mwcard=MW1Q03]Crown of Protection[/mwcard] [1]
T3: (11) Move, Cast [mwcard=MW1J08]Hand of Bim-Shalla[/mwcard], QC [mwcard=MW1E33]Retaliate[/mwcard] [4]

I was then able to reveal [mwcard=MW1E05]Cheetah Speed[/mwcard], move both Knights to flank his mage and do something like 18 damage the next turn.  I was very pleased with how it played out.  The next game we played I opened with [mwcard=MW1C06]Brogan Bloodstone[/mwcard] and a [mwcard=MW1J13]Mana Flower[/mwcard] and tried to play buddy style buffing Brogan but I wasn't as happy with the way that one played out.  We did win eventually after a [mwcard=MW1I22]Resurrection[/mwcard] brought Brogan back into play along side the 2 Knights, but it was much more of a grinding, attrition game than the double Knight opening.

39
Well, I work M-F 8-5 EST and that's when I do most of my forum going since I'm at a computer all day.  If I know to bring my spell book with me I can post pretty much anytime during those hours pretty regularly.  Evenings I'm free after 9 when the wee ones go to bed. 

40
General Discussion / Re: Mage Wars Academy Expansion
« on: July 09, 2014, 02:34:38 PM »
As a true fan, i have only two questions.

a) Will this "cooperate" with standard mage wars (cards will be usable for both games etc.)

b) How much will it cost, so i can made some small changes in our family buget soon enough.

:)

If I remember correctly, Scott said that all MWA cards would be fully compatible with the full game, but there may be some already released cards that wouldn't work well with Academy.  I think he also put the MSRP around $30 and they are hoping for release around Xmas or early next year.

41
Strategy and Tactics / Re: On: Openings
« on: July 09, 2014, 02:02:11 PM »
]I doubt many 3-turn templates survive contact with the enemy. Even 2-turn templates might not if the opponent goes hard aggro (or possibly if they go hard economy, e.g. a spawnpoints+meditation amulet opening).

That was my thinking as well Myr.  Turn 1 is about all you can count on to develop unmolested since we've already demonstrated the ability to attack starting corner on Turn 2.  It's why I'm not a fan of hard openings as much as I am having a theoretical framework from which to operate. 

42
Spells / Re: Gurmash, Orc Sergeant
« on: July 09, 2014, 01:58:15 PM »
Ooooh, I am sorry but the #1 answer was "All of the Above."

BIG for the steal!   8)

43
You know, I've been very interested in doing something like this as well.  I'm actually working on a piece that would serve as a prologue for a RPG style Mage Wars campaign, but recording a battle is an awesome idea.  Here's a pitch for you:  what if we play out a game via post/email that way we both have the round by round action and results, then we each write the battle from our Mage's perspective and either intertwine the two or offer both independently?  It would take more than an hour but might be more feasible. 

44
Spells / Re: Gurmash, Orc Sergeant
« on: July 09, 2014, 01:10:58 PM »
I found during play testing that he is more of a mid-game play. You get Construction Yard out and some mana built up on it then, you can bring him out. My problem was I always had a hard time using him in a support role vs. using his attack. My goals were to use him to buff Talos but never managed to make that happen.

Talos needs buffing??   :-\

45
General Discussion / Re: Mage Wars Academy Expansion
« on: July 09, 2014, 11:07:09 AM »
They mentioned this somewhere (where? I can't recall - maybe GAMA?)  a few months ago. Sounds like a bit more info now though, I'll have to watch the video.

My theory after first hearing about it is they'll use this to balance some of the issues floating around - novice, limited versions of teleport, dispel, etc. That way all mages can have access to "required" spells at a low cost. Did they discuss anything like that in the cool stuff video?

Nope.  It was more like LoW said above, streamlined rules for beginners, lower price point to lower barrier to entry for casual gamers with the ability to play with just 2 spell books (no board) in about 20-30 minutes.  It honestly sounds a lot like a Mage Wars version of MtG with your Mage slinging spells and creatures duking it out in the red zone.  Supposed to be fully compatible with the full game (though maybe not the other way around), so I would probably pick it up for the kids if nothing else. 

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