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Messages - blackirishguilt

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General Discussion / Re: My Impressions After a Month
« on: June 23, 2014, 03:57:37 PM »
It's one of the things I like about the Wizard...he comes with a built in weapon and armor that can't be countered or removed.  Makes him very newb friendly and gives you more time to build your Channeling to get to the powerhouse spells really early.  I haven't played it yet but Mana acceleration + Mana denial is something that calls to me as a powerful combination. 

Strategy and Tactics / Re: How do YOU stop the early rush?
« on: June 23, 2014, 09:19:50 AM »
My favorite "rush" opening right now (I only have the Core Set) is with the Beastmaster.

T1 - Move 2 up and towards center, QC [mwcard=MW1C37]Thunderift Falcon[/mwcard] and pay 2 for Pet.  (-8 = 11 mana remaining)

T2 - Move 1 and cast [mwcard=MW1Q30]Staff of Beasts[/mwcard]. (-7 = 13 mana remaining)

With very little investment I have the potential of a 7 attack die Fast/Flying combatant on turn 2 with Mana and flexibility to build from there.  If my opponent is playing defensively I can cast a Mana generator and fall back on a Lair to control center with a spawnpoint to go for a swarm set up or if I want to pour on the aggro I can follow up by casting [mwcard=MW1Q19]Mage Wand[/mwcard] and binding something like [mwcard=MW1I02]Battle Fury[/mwcard], activate both wands and roll 14 attack dice with my Falcon. 

As far as countering goes, I hate playing re-actively so I would try to think of something long term that would continue to be an answer for future problems...something like binding [mwcard=MW1A06]Flameblast[/mwcard] or [mwcard=MW1A02]Chain Lightning[/mwcard] early to try and eliminate their threats while I build my own.

General Discussion / Re: Mage Wars Mondays - Player Questions!
« on: June 23, 2014, 07:40:22 AM »
I really enjoyed the cut away shots of the two of you talking about the game state between rounds.  Really added to the show and make it more about the two of you playing than just the mechanics.  Very cool.

The only criticism I have is mic placement.  It made the die rolling and finger tapping very, very loud.  Not a big deal, really but a little annoying.  Still, great video and I thank you for it.

I couldn't help but notice that neither of you played any Mana generators or invested much in infrastructure.  I think that would be an interesting topic: opening with aggression vs. investing in channeling for the long term.  It's something I've been toying with as I start playing, whether to meet fire with fire or play defensively and try to win the long game. 

Thanks again for the hard work you put into producing the video...can't wait for the next one!

Off topic / Re: Hello everybody! New players here :)
« on: June 20, 2014, 08:41:55 AM »
Hey!  Looks like you guys started around the same time as us.  My 9 year old son and I started playing last week and I'm totally hooked.  Good luck and while I'm just as new as you, Welcome!

Off topic / Re: What other games do you like?
« on: June 20, 2014, 08:39:18 AM »
New Mage Wars player but it is quickly becoming a favorite.

I was a tournament Magic player before I switched over to Heroclix about a year and a 1/2 ago.

Been getting into more board games recently with Legendary, Pathfinder Adventure and Zombicide probably being my current favorites.  Also picked up the Marvel Dice Masters recently which is fun (in a light reading kind of way).

I'm very interested in X-Wing minis but my discretionary funds are pretty low right now...

Strategy and Tactics / Re: How do YOU stop the early rush?
« on: June 20, 2014, 08:28:14 AM »

Be aware of the power of the power of [mwcard=MW1I23] Rouse the Beast[/mwcard].  Your opponent will be looking to start a turn in your square, have your mage tap out, then summon and rouse a heavy hitter.  Ideally the hitter will be summoned on a turn when the aggro mage does not have initiative, so he can first quick cast a Jinx the following turn and have the hitter get in another full attack.   Keep hitting your opponent with effects that make him burn actions, so he does not have tempo to drop Rouse the Beast. 

Hello everyone!  I'm pretty new here (as you can see), in fact, I just played my 3rd game of Mage Wars last night.  I was teaching a friend to play and he did something interesting.  He bound [mwcard=MW1I23] Rouse the Beast[/mwcard] onto his wand which made me think that an opening of something like that with a Mana Crystal followed by Ring of Beasts and a Summon could be an effective opening play for the Beastmaster.  Granting every creature you cast from turn 2 on "haste" seems pretty strong.  Anyone had success with that type of opening play?

Rules Discussion / Re: Reverse Attack Question
« on: June 19, 2014, 10:10:51 AM »
Unsuccessful attacks does not trigger damage barrier.

such as:
Forcefield, succesful defense from defender, fail daze check from the attacker.

Block, and Revese attack are the same.

Cool. Thanks Jack.

Rules Discussion / Re: Reverse Attack Question
« on: June 19, 2014, 09:31:05 AM »
Hey all.  Sorry if this is an obvious question but I was wondering about how Reverse Attack works with Damage Barriers.  I just picked the game up last week and have played twice with my son trying to learn the rules.

As I understand it, the original Melee attack would target the caster with the Damage Barrier then the Reverse Attack would kick in during the Avoid Attack Step, so the attacker would roll their dice against themselves.  Then the Damage Barrier would kick in and you would make that attack as well.  Is that correct or does the attacker have to actually roll against the caster with the Barrier?

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