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Messages - jhaelen

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General Discussion / Re: Is mage wars losing popularity?
« on: March 18, 2015, 03:19:33 AM »
There are a lot of other games with much higher variance than MW, using your choice of dice, cards, chit draws...
Yup, but are these games that compete with MW? Arguably, Summoner Wars also uses dice... Anyway, as you say, YMMV.

General Discussion / Re: MW Monday 22 - All About Academy
« on: March 17, 2015, 03:26:22 AM »
Huh?! Will there be several versions of Academy, each featuring only two mages?

General Discussion / Re: Is mage wars losing popularity?
« on: March 17, 2015, 03:22:03 AM »
Ah the dice argument. Rolling mitt-fulls of essentially 3-sided dice is pretty low variance. On the other hand, MW could be played without dice and it wouldn't change much.
Actually, I think it would change the game quite a bit. Mostly it will cause players to re-evaluate creatures and attack spells, causing more of them to never see play. Currently sub-par cards can still get lucky rolls, giving them at least a chance to be worthwhile.

However, you're ignoring the more important issue of the effect die. It's a single d12 roll and thus highly variable. Typically, spells with effect dice are chosen because of their effects, not because of their damage. It makes a major difference if you manage to stun your target or not.

There's a reason why Akiro's Favour was designed and is such a popular card. It's an attempt to fix a weakness in the game's design, and frankly I'd like to see more, similar spells allowing rerolls.

General Discussion / Re: Is mage wars losing popularity?
« on: March 12, 2015, 04:32:55 AM »
Define popularity and your expectations of it. If you wanted adoption akin to Warmachine, Warhammer, MtG, Netrunner, et al., then Mage Wars was never "popular".
This. While Mage Wars received rage reviews it was never widely adopted, at least not here in Germany.

It's also harder to introduce new players to play Mage Wars 'the way it's meant ot be played', i.e. even if I pre-build the spellbooks for new players, they'll need to learn what every single card can do and what's the strategy behind the spellbook.

Deck-based games don't have that high a hurdle: While it's helpful to inform new players about the strategy behind a deck, since you cannot plan to have a particular set of cards in your starting hand, it will by force have to be more general. Cards can also be learned a few at a time, since you only have a few of them in your hand at any point in the game (tutoring effects may be an exception to this, which is why they aren't as well suited for beginners).

Playing Mage Wars in tutorial mode is all fine and dandy, but it's such a completely different gaming experience that it might as well be a different game - it doesn't really showcase the high points of Mage Wars.

And even if two experienced players are fans of Mage Wars, there's still the problem of the game length. If you also enjoy other games (which isn't unlikely), you simply get more games played in the same time. Fans like pointing out that games between two experienced players don't take all that long, and that's true to a certain degree. However, why is that true? It's because experienced players tend to avoid preparing for several turns  and prefer putting pressure on their opponent right away, in order to prevent the game from taking too long! It's in everybody's interest to have a game that is quickly over, so there's a kind of implicit agreement not to prolong the game needlessly by turtling.
Naturally, in tournament play, due to time restrictions, long buildup is a no-go, anyway.

General Discussion / Re: MW Battlegrounds What We Know So Far
« on: March 10, 2015, 08:18:52 AM »
I know what that card is. It's pretty good.

I think you will be most pleased when it comes out.
I think it says 'Astral Anchor' - which is probably an enchantment to prevent teleport.

Spells / Re: Is the Invisible Stalker Psychic Immune?
« on: March 09, 2015, 09:18:40 AM »
Invisible stalker is not a spirit. It is just a force projection.
Says who?
AFAIK, 'Invisible Stalker' made it's first appearance in D&D. And in D&D it's a creature summoned from the Elemental Plane of Air: Invisible Stalker

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