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Messages - Pyrion

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Spellbook Design and Construction / Re: Flying Leviathan - Siren
« on: March 29, 2017, 01:14:24 PM »
Thank you for your answers!

The low protection of my mage is definitively a big weakness in this deck. I just added Leather Boots and Leather Gloves so that I have 5 armor in total. In general I think I played the deck too offensively. I guess it would be better if I cast the Levi on turn 3 and get out some armor + the ring + a mana crystal (beacuse I often had mana problems) in turn 1 and 2. I don't worry about Eagleclaw Boots too much because I have 3 dissolves to deal with this kind of equipment. I also added a wall of bones because it helps in a lot of situations especially against ranged builds.
I think Banish is a problem for every deck that focuses mainly on one big creature. If my Levi should get banished I just try to keep my opponent at distance, get more armor out and maybe summon a few small creatures that can protect me e.g. by guarding. I can also prevent some of the enemy creatures from attacking me with Lullaby, chant of rage, walls and tanglevines.

I already have Arcane Ward in my deck and played it exactly as you suggested it :)
I like the ideas of enchantment transfusion and shift enchantment so I put some copies of them in.

All in all I made the following changes to my book:

+ 1x Leather Boots
+ 1x Leather Gloves
+ 1x Wall of Bones
+ 1x Mana Crystal
+ 1x Enchantment Transfusion
+ 2x Shift Enchantment
+ 1x Shoalsdeep Tidecaller

- 1x Surging Wave
- 1x Chant of Rage
- 1x Falcon Precision
- 1x Minor Heal
- 1x Water Elemental

I cut the Water Elemental mainly beacause of the spellbook points and due to the fact that there were very few situations in which I had enough mana to summon him. I think more of the smaller creatures are the better choice here.

Spellbook Design and Construction / Flying Leviathan - Siren
« on: March 28, 2017, 01:26:54 PM »
Hello everyone!

I wanted to share my new deck idea with you. I want to mention that this is my very first deck for the siren and I haven't played many games with it.

Mage: Siren

2x Swell
1x Surging Wave
2x Acid Ball
1x Tsunami

4x Shallow Sea
2x Tanglevine
1x Coral Barrier
1x Wall of Bones
1x Mana Crystal

1x Sherean Leviathan
1x Water Elemental
3x Shoalsdeep Tidecaller
1x Naiya

2x Eagle Wings
2x Astral Anchor
2x Hydrothermal Vent
2x Lullaby
3x Chant of Rage
2x Arcane Ward
1x Cheetah Speed
1x Bear Strength
1x Falcon Precision
1x Mind Shield
1x Regrowth
1x Nullify
1x Healing Madrigal
1x Enchantment Transfusion

1x Leviathan Scale Armor
1x Leather Chausses
1x Leather Boots
1x Leather Gloves
1x Shoalsdeep Trident
1x Mage Wand
1x Ring of the Ocean's Depths
1x Ring of Tides

3x Dissolve
3x Dispel
1x Seeking Dispel
2x Teleport
2x Force Push
1x Purify
1x Minor Heal
1x Heal
1x Clear Mind
2x Shift Enchantment

As the title says this deck is all about the Sherean Leviathan and giving him the flying trait (if possible for the whole game).
A flying Leviathan in a shallow sea is just epic. First of none of the enemy creatures can melee attack him, beacause they all get restrained and therefore loose the flying trait. They also can be ignored while guarding out of the same reason which allows my Leviathan to attack whichever creature I want to. Because of unstoppable he cannot be pushed out of the zone which in combination with Astral Anchor means that it is very hard for the enemy mage to get his creatures out of the “death zone”. Even if the Levi is attacked with ranged attacks he is protected very well because of his 3 armor and his tough -3.

My normal opening is:
Turn 1: Double move and cast Ring of the Ocean's Depths
Turn 2: Cast Leviathan and enchant him with Eagle Wings
Turn 3: Teleport him (if necessary) to the opponent mage or even better to his spawnpoint if he has one and cast Shallow Sea into his zone

Turn 1: Move one zone and cast Mana Crystal and Leather Chausses
Turn 2: Move one zone and cast Ring of the Ocean's Depths and Leather Boots
Turn 3: Cast Leviathan and enchant him with Eagle Wings

From this point on I try to get all the enemy creatures into the zone with my Leviathan by using push effects (attacks and Force push wand), teleports and chant of rage. To prevent my opponent from teleporting either one of his creatures or my Leviathan out of the zone I enchant it with Astral Anchor. With Bear Strength on it and therefore 10 attack dice (+piercing 2) my Leviathan will be able to knock out one small creature every round. Bigger creatures get also killed very fast (most of the time I need 2 - 3 rounds). With healing spells and purify in addition to all of his protection I prevent my Levi from getting killed. In a longer game I also have the opportunity to bring out some other creatures such as Naiya to give me more actions and mana. Once the majority of the opponent creatures is killed I focus on the mage e.g. by tanglevinig him and attacking with the levi, my other creatures if I managed to bring them out and my mage (Attack Spells and Trident).
If the opponent uses many creatures Tsunami can combo pretty well with the restrain-ability of the Leviathan. Just cast it when most of the creatures are trapped in the “death zone” and you will get a very high amount of attack dice.
The rest of the spells is just standard stuff and/or helps to support my main strategy.

Please let me know your thoughts about my deck. I’m glad about every advice you can give me!

Spells / Force Wave
« on: March 13, 2017, 12:05:09 PM »
Hello everybody!

I'm not really sure how to interpret the phrase "All creatures in target zone are Pushed 1 zone away in the same direction".
Does it mean the complete opposit direction of my mages zone or is it also allowed to push the creatures "sideways"?

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