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Messages - Hekireky

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Mages / Mages that you would like to see in the game
« on: August 04, 2012, 06:37:59 PM »
With the game not even being released yet, we already know that there will be 4 types of mages: Warlock, Priesteress, Beastmaster and Wizard. However, if you are like me, you always have a craving to see or learn more. So I decided to start a topic in which we could discuss about mages we would like to see in the future of this game. You could describe the type of mage you would like to see, maybe offer a few examples of his cards that he would specifically use and of couse define his playstyle.

Alright, let me start first -

Since warlock is a straightforward hitter, priesteress is a turtle-like, beastmaster buffer and mob-like and wizard the subtle-like, I would like to see someone who would offer something important in exchange for something powerful and thus I present :

Blood Mage

His playstyle would be mixing mana with health points. For example, to summon a sloth demon (the weaker one), he could use it as his full-cast action with range 0 - 1, who would later, by feeding on his masters health, grow into a greater form and become a formidable threat to the opponent and his minions. The Blood Mage would somehow be able to generate his health back in the upkeep phase, for e.g. via Blood Crystal, which returns him 4 health points if he casted dark magic on his previous rounds and 2 health points if he didn't.

Yes, that would put the mage at stake of being killed more easily than any other magicka-wielding being, but the cost of his blood and mana, would really create something threatful. I would consider this for an expert player, not a begineer, because watching and manipulating two of your valuable resources to become the winner is a bit more challenging.

I have like a ton more ideas, but I will just post on more quickie, before this turns into a wall of text and thus I bring forth thee :

The Gray Wizard

I mean we all liked Gandalf (if you don't know who he is, go watch Lord of the Rings trilogy), because he turned from Gray Wizard to White Wizard. I also read some literature about gray wizards and they seem to be really good at two types of schools : Holy and Dark. And that would be my idea.

His ability would be to shift between two of his forms : Black Wizard and Dark Wizard. Switching between these forms would be costly and possibly you could think of some kind of cumulative resources that you would need to achieve to do so, but the concept behind his forms would be that he would have to spend less for those spells that would belong to his current form and those spells would be even more powerful. For e.g. a healing spell would normally return him 4 health points and cost 4 mana, but with White form, it would cost him 3 mana and would heal 6 points of his health and so on.

Really, these are just ideas and I hope people will share them here, because I am interested in hearing more interesting theories about mages you would think about that would seem cool.

Spellbook Design and Construction / Re: 120pts vs spellbook design
« on: August 04, 2012, 06:10:21 PM »
I've noticed that that on every single mage card description there is a number 120 shown at how much spell points you can allocate to your spellbook. However, I was wondering if there will be other mages, who will be able to "scribe"/"remember"/"learn" etc. etc. spells, for e.g. an arch-magus, who will be able to learn a total of 140 spell book points. Will that be possible to see for us in the future expansions? :)

General Discussion / Re: What's your first mage going to be?
« on: August 04, 2012, 06:02:10 PM »
First of all, I am very hyped for the game to come out already in EU.

Once I crack open the box and sort through its contents, I think I will stick for the first match with a Warlock, letting my girlfriend pick a Wizard, even though I would have chosen him as a second choice once I got to know the spells better, but now I am just here to decide on the theme and the theme is darkness :)!

I was always interested on how every single board game or video game defines a warlock, hope this won't disappoint me, because summoning demons, drawing pentagrams on the floor,wielding flamy stuff and shooting curses at people is really a stereotypical choice :) For instance I hope I will find a card that will define a pact between a demon and a mage, that connects them both to conquer or be beheaded by the opponent or create a complex curse, that will hinder you and your enemies, however the latter suffering the consequences in so many indefferent ways more.

I just hope I don't lose to my girlfriend all the time, because the first choice is always the most important for me and if she is going to become good with a mage, then I hope the necromancer will save me :)

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