March 06, 2021, 10:59:51 AM

Recent Posts

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Spells / Re: Top 10 (LVL 2 Creatures)
« Last post by zot on March 04, 2021, 06:03:18 PM »
these are all great picks.
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Spells / Re: Top 10 (LVL 2 Creatures)
« Last post by Knabbmaster on March 04, 2021, 02:32:27 PM »
I really like the Zombie Minion, Emerald Tegu, Knight of the Red Helm and Afflicted demon.
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Spells / Top 10 (LVL 2 Creatures)
« Last post by farkas1 on March 04, 2021, 02:24:45 PM »
Since Magewars Wrap up is taking place and finishing up I am interested in seeing and hearing everyone’s favorite cards from the giant list of available cards. 

To start off lets focus on my favorite card type....Creatures

Here are my top 10 lvl 2 Creatures I enjoy playing with the most

1)   Izimbila, Daughter of Badgers/ Timber Wolf (bench mark for strength durability and attack for the cost)
2)   Thoughtspore  (toolkit card for FM and a fun card to experiment with)
3)   White Cloak Knight (2nd Favorite academy lvl 2 creature, non-effected by attack spells is huge)
4)   Sosruko, Ferret Companion (only taunt in game which can affect the mage, super strong and annoying) 
5)   Force Phoenix ( dissipate force creature that helps others stay out longer, while having reanimate)
6)   Death Head Scorpion ( solid level 2 animal subtype with the taint effect attack)
7)   Blue Grimlin (hits hard, can be tough to kill, and great mobility)
8)   Steam Elemental (maybe my new favorite and could be eventually be number 1, tons of potential)
9)   Thornlasher (snatch chance, low cost creature with range attack, love combo snatch through bloodspine wall)
10)   Noble vanguard ( love the guarding traits and ability to get two attacks per round) 
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Rules Discussion / Re: Hello, new to the website, Questions on rules
« Last post by Puddnhead on February 23, 2021, 08:18:29 AM »
1) Creatures just brought into play may certainly be attacked. They are in the arena and thus fair game for spells, abilities and actions.

2) The guard action gives the creature the counterstrike trait and restricts the available targets for enemy controlled melee attacks. A guard marker lasts until the creature's next activation or until it is attacked and chooses to counterstrike. It is definitely possible to re-guard with the creatures next activation even if it started the round with a guard marker.

3) Any creature may guard, even if it does not have a quick action melee attack. A guard restricts targets, it does not force actions. Your opponent may choose to attack any guarding creature with melee attacks. Once the guarding creature counterstrikes it is no longer guarding and cannot be the target of melee attacks if there is another guard.

4) Guarding with a pest is a way to give the pest a counterstrike should it be attacked, however, you are correct that most of the time it is a wasted action. Another reason to guard with a pest is that sometimes you do not want or cannot attack with the pest creature. The reason you would ignore a pest that attacks you is to retain your guard marker and prevent another, much more dangerous creature from hitting a critical target on your side.

5) The stagger token gets removed at the end of the affected creature's next activation.
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Rules Discussion / Hello, new to the website, Questions on rules
« Last post by elock49 on February 23, 2021, 07:51:43 AM »
I'm new to the website and new to mage wars academy.  Been playing for about a month.  I had some questions regarding the game. 

1)  Can you attack creatures just brought into play, for example, if a mage just purchased with mana and brought a creature into play can the other mage attack it.  And if so, can the creature defend itself.

2)  Can you guard on the same creature multiple times within the same round; or do you only get to guard once per round?  I'm confused because in the rules it says that if the creature is active, it will remain active even after being attached and losing its guard marker.  This will allow it to still activate that round, and thus it could choose to attack or guard again!

I thought that you could only choose to either attack or guard but not both per round.  If you could help me clear this up I'd appreciate it.  The way I've been playing currently because I am not sure; is I pick a creature such as "the ridgeback skunk" and put a guard on him; and he guards the entire round until the next round.

3)  Can more than 1 creature guard per round; if so, who takes precedence in guarding.  Do both guard the mage, or can you choose one to guard a creature as well.

4)  When attacking a pest who is guarding, why would you want to ignore it.  Why would you guard with a pest anyway.  And if a pest is attacking you and you are guarding, why would you ignore the pest.

5)  If a creature is staggered.  Does the stagger token get removed at the "beginning " of the next round?  For example, if a mage who has the initiative attacks another mage's creature at the start of a new action phase and staggers that creature, when is it removed.  This is somewhat confusing.

Sorry for all the questions, just wanted to make sure I am playing the game correctly.  Thanks.
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General Discussion / Re: My thoughts on mage wars wrap up
« Last post by zot on February 21, 2021, 07:28:52 PM »
no, you can still come here for news. it will appear in both places.
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General Discussion / Re: My thoughts on mage wars wrap up
« Last post by exid on February 21, 2021, 04:50:08 AM »
does it mean the news don't converge here any more?
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General Discussion / Re: Mage Wars on OCTGN
« Last post by Maëlig on February 19, 2021, 03:39:03 AM »
I'm looking for the image pack but the link in the OP https://www.dropbox.com/sh/hacumnmrvtmpn9o/TZW6O2IPPD seems broken. Would anyone be willing to update / shared it again ?
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General Discussion / Re: My thoughts on mage wars wrap up
« Last post by Angel Of Chaos on February 09, 2021, 07:54:15 PM »
You should come to the discord server to get updated about everything :D
But yes, it's going to be printed set and it is still being playtested.
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General Discussion / Re: My thoughts on mage wars wrap up
« Last post by iNano78 on February 09, 2021, 01:29:00 PM »
Three month bump.

Any word on how playtesting is going? Or likelihood we’ll see a final Mage Wars expansion? And in what form? Latest rumour on BGG is that it might be print & play (albeit “official” - maybe can get decent-quality cards printed through Artscow or something). Would like to see comments from somebody currently representing Arcane Wonders or Arcane Duels, etc.
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