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Author Topic: Conquest of Kumanjaro - SPOILERS  (Read 339255 times)

Hale_32bit

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #210 on: June 05, 2013, 11:50:34 PM »
From Rulebook:
Quote
Water School
Train in the infinite malleability of water.
Water is a crashing wave, a frozen lake,
and a steaming geyser. It is inevitable in its
persistence, and unpredictable in its method.
Who can hold back the flood?

Rock, Sand, Seismic or Force +/- X or immunity, it would be strange and not realistic.

MrSaucy

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #211 on: June 06, 2013, 12:18:39 AM »

YOU!
SHALL NOT!
PASS!

But seriously, you aren't allowed to pass through. Sorry.
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sdougla2

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #212 on: June 06, 2013, 12:32:52 AM »
Clearly Wall of Stone was not hardcore enough.
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nitrodavid

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #213 on: June 06, 2013, 12:37:04 AM »
so far fire looks to have the least attack types. I don't know what else fire could control other then flame. because any other type fire it can't be something that you would assume flame resistance would not take damage from (eg fire brand imps flame immunity would also be immune to lava and heat etc). I would suggest plasma or maybe the point is fire is not meant to be versatile 
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baronzaltor

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #214 on: June 06, 2013, 12:51:40 AM »
so far fire looks to have the least attack types. I don't know what else fire could control other then flame. because any other type fire it can't be something that you would assume flame resistance would not take damage from (eg fire brand imps flame immunity would also be immune to lava and heat etc). I would suggest plasma or maybe the point is fire is not meant to be versatile

Smoke/Smog could be a fire subtype.  Some things with choking themes.

nitrodavid

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #215 on: June 06, 2013, 01:03:51 AM »
wow I can imagine "smoke cloud"

conjuration, incorporeal wind +4

[all non flying creatures in the same zone as smoke cloud get an invisibility token and keep that invisibility token until they move out of the zone or make an attack. a creature can not gain invisibility for at least 1 turn after loosing it. ]
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Boocheck

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #216 on: June 06, 2013, 02:21:22 AM »
What i wish for, is "Iron Gate" - your Wall gains a passage trait for your creatures only :)
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baronzaltor

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #217 on: June 06, 2013, 02:32:56 AM »
What i wish for, is "Iron Gate" - your Wall gains a passage trait for your creatures only :)

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sIKE

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #218 on: June 06, 2013, 11:05:39 AM »
I could see lava as a subtype of fire...
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Hale_32bit

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #219 on: June 06, 2013, 11:23:10 AM »
I could see lava as a subtype of fire...
What about objects with Flame +X trait? it has Lava + X  by default?

nitrodavid

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #220 on: June 06, 2013, 06:21:19 PM »
lava could count as flame against all living creatures/conjurations but does double flame damage to non living conjurations
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sIKE

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #221 on: June 06, 2013, 06:31:29 PM »
Sorry I was just speculating on subtypes. We can come up with many I am sure, steam could easily be Water or Fire. Lava would be +2 against Earth. Steam could be +2 against Flying Living Creatures....
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MrSaucy

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #222 on: June 06, 2013, 09:12:04 PM »
Sorry I was just speculating on subtypes. We can come up with many I am sure, steam could easily be Water or Fire. Lava would be +2 against Earth. Steam could be +2 against Flying Living Creatures....

Whatever they come up, we NEED a card named "Smoke on the Water."  ;D
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sIKE

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #223 on: June 06, 2013, 09:15:48 PM »
Whatever they come up, we NEED a card named "Smoke on the Water."  ;D

I was thinking Fire in the Sky...
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Wiz-Pig

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Re: Conquest of Kumanjaro - SPOILERS
« Reply #224 on: June 06, 2013, 09:35:33 PM »
I truly hope they do not create other damage types out of fire. I'm not buying any of them as distinct from fire except for smoke which I think rightly falls under poison. They are all heat based afterall and I cannot see how a creature that was immune or resistant to fire wouldn't also be immune or resistant to steam or magma.

Don't get me wrong I would be perfectly happy with steam and magma themed cards; in fact I think they would be pretty cool. I just don't think they should count as separate damage types within the fire school. I could however see steam as a Fire/Water card or Magma as a Fire/Earth card with each of them potentially counting as both damage types or half and half.