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Author Topic: Teaser Tuesday @All Us Geeks - Preview: Devil's Trident  (Read 5207 times)

Wildhorn

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Re: Teaser Tuesday @All Us Geeks - Preview: Devil's Trident
« Reply #15 on: April 29, 2014, 08:21:56 PM »
yeah, it works as i thought, i've just understood the sentence in the article incorrectly, thx for explaining.
EDIT:Though about it some more and became confused again  :(, if the creature had flame +3, then the cripple would only apply on 5 results instead of 6 right? so the probability of cripple would go down a bit?

I agree, once you get to Flame +3 and more, the chance to cripple decrease.

Boocheck

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Re: Teaser Tuesday @All Us Geeks - Preview: Devil's Trident
« Reply #16 on: April 30, 2014, 12:48:05 AM »
Ok, just because i didnt have my morning cofee.

1) I roll 5 >> Cripplpe
2) I roll 5 on +2 Flame creature >> Cripple + flame
3) I roll 5 on +5 Flame creature >> Cripple + flame

+X modifier is just updating flame thus burn chance. Not cripple (poison). Right?
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Gregstrom

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Re: Teaser Tuesday @All Us Geeks - Preview: Devil's Trident
« Reply #17 on: April 30, 2014, 01:06:52 AM »
No. As stated before, the + adds to the die roll.  In example 3, 5+5=10 which is a 9+ result from the chart on the card.  That gives 1 burn and no cripple.  +x Flame works when an attack does flame damage, not when an effect roll can generate a flame effect, and it affects the entire outcome of the die rather than just any flame - related part of it.
« Last Edit: April 30, 2014, 01:13:17 AM by Gregstrom »

Zuberi

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Re: Teaser Tuesday @All Us Geeks - Preview: Devil's Trident
« Reply #18 on: April 30, 2014, 03:32:17 AM »
As other people have said, modifiers affect the effect die, not the chart on the card. Apply the modifiers to whatever you roll and then compare the total to the chart as printed.

As the article stated, this means the chance to Cripple will never go UP however it may still go down. If you have enough modifiers to give you a 100% chance to apply an effect, then any modifiers beyond that will decrease your chance to cripple in exchange for increasing the burn chance.

ringkichard

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Re: Teaser Tuesday @All Us Geeks - Preview: Devil's Trident
« Reply #19 on: April 30, 2014, 06:18:45 AM »
Right. If the target somehow had flame +12, you couldn't ever cripple with DT, because every result would be Burn. You'd also be doing something like 16 damage:  there's gotta be something left of your enemy to cripple it!

As it is, I can't (quickly) think of any way a creature could have more than flame +3, (plant + smouldering curses). DT is bad against plants anyway, because the piercing is wasted. Gotta pick the right tool for the job.
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Boocheck

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Re: Teaser Tuesday @All Us Geeks - Preview: Devil's Trident
« Reply #20 on: April 30, 2014, 06:32:56 AM »
Thanks guys. I was just got unsure during all those +X explanations :)
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sIKE

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Re: Teaser Tuesday @All Us Geeks - Preview: Devil's Trident
« Reply #21 on: April 30, 2014, 09:19:52 AM »
DT is bad against plants anyway, because the piercing is wasted. Gotta pick the right tool for the job.
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Re: Teaser Tuesday @All Us Geeks - Preview: Devil's Trident
« Reply #22 on: April 30, 2014, 02:43:22 PM »
Right. If the target somehow had flame +12, you couldn't ever cripple with DT, because every result would be Burn. You'd also be doing something like 16 damage:  there's gotta be something left of your enemy to cripple it!

As it is, I can't (quickly) think of any way a creature could have more than flame +3, (plant + smouldering curses). DT is bad against plants anyway, because the piercing is wasted. Gotta pick the right tool for the job.
+fireshaper ring on the warlock?

baronzaltor

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Re: Teaser Tuesday @All Us Geeks - Preview: Devil's Trident
« Reply #23 on: April 30, 2014, 02:55:04 PM »
Right. If the target somehow had flame +12, you couldn't ever cripple with DT, because every result would be Burn. You'd also be doing something like 16 damage:  there's gotta be something left of your enemy to cripple it!

As it is, I can't (quickly) think of any way a creature could have more than flame +3, (plant + smouldering curses). DT is bad against plants anyway, because the piercing is wasted. Gotta pick the right tool for the job.
+fireshaper ring on the warlock?

Fireshaper Ring grants the attackers fire attacks "Melee +1", which is different than the defender having "Flame -1"

Fireshaper Ring giving you +1 Melee does not give you +1 to effect dice of Flame attacks.   

Melee/Ranged +X trait doesn't effect effect rolls.  only the "Type +/- X" does.