September 18, 2020, 08:02:46 AM

Author Topic: PlantLord  (Read 1426 times)


  • Player
  • Playtester
  • Legendary Mage
  • *
  • Posts: 693
  • Banana Stickers 0
  • The finest in mage wear...
    • View Profile
« on: August 06, 2014, 11:18:45 PM »
So its a warlord, with a focus on the 7 mana plant creatures.  The idea is to get to NC with a panzerguard standard bearer, then lay [mwcard=DNC20] Vine Snappers[/mwcard] every turn. Protect it with fortified position and sacred ground. After that is done, if he still isn't in NC, use [mwcard=FWC15] Thorg, Chief Bodyguard[/mwcard] and [mwcard=DNC21] Thornlashers[/mwcard] to pull him towards your NC stack of doom.  Each non-veteran [mwcard=DNC20] Vine Snapper[/mwcard] does a six die piercing +1 attack, has 3 armor, and aegis one. Its like a golem pit, but in the open.

[mwcard=DNA01]2 x  Acid Ball[/mwcard]
[mwcard=FWJ06]3 x  Mangler Caltrops[/mwcard]
[mwcard=FWJ08]2 x  Renewing Spring[/mwcard]
[mwcard=mw1j13]2 x  Mana Flower[/mwcard]
[mwcard=DNJ02]1 x  Corrosive Orchid[/mwcard]
[mwcard=DNW01]2 x  Bloodspine Wall[/mwcard]
[mwcard=MWSTX2FFJ01]1 x  Harshforge Monolith[/mwcard]
[mwcard=DNC20]4 x  Vine Snapper[/mwcard]
[mwcard=DNC21]4 x  Thornlasher[/mwcard]
[mwcard=MWSTX1CKC07]1 x  Dwarf Panzergarde[/mwcard]
[mwcard=FWC15]1 x  Thorg, Chief Bodyguard[/mwcard]
[mwcard=FWE09]1 x  Standard Bearer[/mwcard]
[mwcard=FWE06]4 x  Fortified Position[/mwcard]
[mwcard=mw1e37]2 x  Sacred Ground[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=MWSTX2FFQ05]2 x  Harshforge Plate[/mwcard]
[mwcard=mw1i06]3 x  Dispel[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=DNI04]1 x  Renewing Rain[/mwcard]
[mwcard=mw1i13]1 x  Group Heal[/mwcard]
[mwcard=MWSTX2FFI02]1 x  Conquer[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[cost]Total cost: 120 pts[/cost]

Oh, and the reason for mixing plants and warlord is:
1) 7 mana plants are spamable and durable with armor
2) vine snappers can do crazy damage, plus they get +1/2 melee from standard bearer/veteran
3) a Stack of Doom requires zone defensive enchantments, so either a holy or war mage
4) orc chieften is good at keeping the enemy on top of a stack of doom
5) these plants will ideally have 10 life, 2 regen, 3 armor, aegis one, heal 3 and a burn per turn at [mwcard=FWJ08] Renewing Spring[/mwcard], and have an intercepting guard. I'm considering [mwcard=DNJ03] Etherian Lifetree[/mwcard]
« Last Edit: August 06, 2014, 11:25:43 PM by echephron »
  • Favourite Mage: Wychwood Druid


  • Jr. Mage
  • **
  • Posts: 77
  • Banana Stickers 0
    • View Profile
Re: PlantLord
« Reply #1 on: August 07, 2014, 06:22:09 AM »
Interesting! You know that Thorg can't taunt mages though, right? So to get them there you need the teleport/thornlasher tricks you would otherwise: I suspect a lot of mages would just avoid your deathpit. Or use firestorm on it...


  • Legendary Mage
  • *****
  • Posts: 1073
  • Banana Stickers 19
    • View Profile
Re: PlantLord
« Reply #2 on: August 07, 2014, 07:03:04 AM »
Your weakness is teleport and low spellbook card count.
You have no way of making use of your snappers once they are teleported to a corner.
When that is said i like it.