October 23, 2020, 04:49:28 PM

Author Topic: The Straywood Aviary (GenCon 2014 Championship Spellbook)  (Read 34553 times)

Alexander West

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Re: The Straywood Aviary (GenCon 2014 Championship Spellbook)
« Reply #75 on: September 03, 2014, 11:22:04 AM »
@Shad0w:

Hmm.  There were two times where I ended up holding back and spreading out my falcons in the top 4.  In both situations my opponent had a Suppression Cloak in play, so I couldn't just keep having the birds peck away at their life total.  Instead, I was spreading them out to get good board coverage, and usually having one guard on the opponent's square to Hinder them.  There was also the concern about Firestorm, making this seem like a good division.  (Chain Lightning seems almost impossible to avoid?)

For example, against Nick in the finals there was a point where his Wizard was at A3 with a Suppression Cloak.  I split my birds between B2 and B3 so that if he didn't move they could all get him in A3, but if he did something like teleport + run for it, I had birds that could get him even in C1.

If there was a question about why I didn't attack into the Suppression Cloak when I had around 30 mana, the answer is that I wanted to remove all the defenses on my opponent rather than just pay mana for damage, especially against the heavily armored Fire Mage in the ultimate round.  Though I did have nearly 40 mana at one point, I did spend it all getting his armor back down to 0 and Teleporting his Wizard the last round so that each of my birds could hit for full value (which I think would have been lethal, but he conceded once it was clear he was losing the life tiebreak).
« Last Edit: September 03, 2014, 11:24:01 AM by Alexander West »
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Re: The Straywood Aviary (GenCon 2014 Championship Spellbook)
« Reply #76 on: January 02, 2015, 07:41:41 PM »
I necro this to ask Alexander West how would you have played against a Earth Wizard using a Golem Pit?

I fought tonight using this build:

[spellbook]
[spellbookheader]
[spellbookname]Pit Pit Moineaux[/spellbookname]
[mage]Beastmaster[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]4 x  Acid Ball[/mwcard]
[mwcard=FWA04]1 x  Hurl Boulder[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J01]1 x  Rajan's Fury[/mwcard]
[mwcard=mw1j10]1 x  Lair[/mwcard]
[mwcard=mw1w04]3 x  Wall of Thorns[/mwcard]
[mwcard=mw1j03]1 x  Tooth & Nail[/mwcard]
[mwcard=MWSTX2FFJ01]1 x  Harshforge Monolith[/mwcard]
[mwcard=DNJ03]1 x  Etherian Lifetree[/mwcard]
[mwcard=FWJ08]1 x  Renewing Spring[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c37]6 x  Thunderift Falcon[/mwcard]
[mwcard=mw1c38]2 x  Timber Wolf[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e36]1 x  Rhino Hide[/mwcard]
[mwcard=mw1e23]2 x  Jinx[/mwcard]
[mwcard=mw1e34]1 x  Reverse Attack[/mwcard]
[mwcard=MWSTX2FFE04]1 x  Brace Yourself[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=FWQ01]1 x  Dancing Scimitar[/mwcard]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=MWSTX2FFQ06]1 x  Morning Star[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q18]1 x  Mage Staff[/mwcard]
[mwcard=mw1q02]2 x  Bearskin[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=mw1i17]1 x  Minor Heal[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i06]4 x  Dispel[/mwcard]
[mwcard=mw1i01]1 x  Banish[/mwcard]
[mwcard=mw1i07]4 x  Dissolve[/mwcard]
[mwcard=mw1i21]1 x  Purge Magic[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i20]2 x  Purify[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

It won against a Forcemaster an another Aviary BM, but against guarding Golems, if I attacked, I either lost the bird from the counterstrike, or the Wizard's Zap finished it.

The Wizard was not really moveable, he had Nullify on him and a Teleport ready to get back to his pit.

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Re: The Straywood Aviary (GenCon 2014 Championship Spellbook)
« Reply #77 on: January 03, 2015, 04:31:23 AM »
You should use your beastmaster or pet against guards so that as many falcons as possible survive.
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Re: The Straywood Aviary (GenCon 2014 Championship Spellbook)
« Reply #78 on: January 03, 2015, 05:00:33 AM »
I would try to separate the Mage from his guards and abuse the slow trait of the golems. A Force Push or Jet Stream through a wall will help here. With their fast trait, the falcons can move in after that.

A Tanglevine on the golem or Mongoose Agility on the Falcons can can reduce the guard effectiveness of the golems to 0.
Akiro, I have never prayed to you before. No one will remember if we were good men or bad. Why we fought, or why we died. All that matters is that one stood against many. That's what's important! Valor pleases you, Akiro... so grant me strength! And if you do not listen, then to HELL with you!

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Re: The Straywood Aviary (GenCon 2014 Championship Spellbook)
« Reply #79 on: January 03, 2015, 05:31:11 AM »
A Tanglevine on the golem or Mongoose Agility on the Falcons can can reduce the guard effectiveness of the golems to 0.

Mongoose Agility is inefficient, since you don't want to be enchanting swarm creatures. Tanglevine is definitely the way to go.

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Re: The Straywood Aviary (GenCon 2014 Championship Spellbook)
« Reply #80 on: January 03, 2015, 05:40:21 AM »
Why not enchanting swarm creatures? They cannot be attacked by the golems, only by the mage. And i think the aviary has some ways to keep them alive. I would definitly enchant a falcon pet.
Akiro, I have never prayed to you before. No one will remember if we were good men or bad. Why we fought, or why we died. All that matters is that one stood against many. That's what's important! Valor pleases you, Akiro... so grant me strength! And if you do not listen, then to HELL with you!

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Re: The Straywood Aviary (GenCon 2014 Championship Spellbook)
« Reply #81 on: January 03, 2015, 10:18:15 AM »
I would try to separate the Mage from his guards and abuse the slow trait of the golems. A Force Push or Jet Stream through a wall will help here. With their fast trait, the falcons can move in after that.

A Tanglevine on the golem or Mongoose Agility on the Falcons can can reduce the guard effectiveness of the golems to 0.

All spells that I do not have and also, I said the mage is not moveable. It is a fucking Wizard, aka Nullify and ETed Nullify.

Also, Tanglevine is nice vs 1 golem, by 4th turn, he has 3 golems out and a Golem can one shot a tanglevine easy or the Wizard can teleport (he always had one ready) it out of the Tanglevine.

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Re: The Straywood Aviary (GenCon 2014 Championship Spellbook)
« Reply #82 on: January 03, 2015, 10:49:13 AM »
I don't consider ETnullify as a valid tactic for advanced play ... but that's another page of a huge book  ;D
If someone gets in your face quickly, you do not have the time to spend 2 actions to block only 1.
Akiro, I have never prayed to you before. No one will remember if we were good men or bad. Why we fought, or why we died. All that matters is that one stood against many. That's what's important! Valor pleases you, Akiro... so grant me strength! And if you do not listen, then to HELL with you!

Wildhorn

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Re: The Straywood Aviary (GenCon 2014 Championship Spellbook)
« Reply #83 on: January 03, 2015, 10:57:15 AM »
I don't consider ETnullify as a valid tactic for advanced play ... but that's another page of a huge book  ;D
If someone gets in your face quickly, you do not have the time to spend 2 actions to block only 1.

Then you do not play advanced because an ETnullify is the best way to make someone lose valuable mana, an action and a spell in a critical moment.

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Re: The Straywood Aviary (GenCon 2014 Championship Spellbook)
« Reply #84 on: January 03, 2015, 12:06:15 PM »
Easy guys, no one's credibility or competence is on trial here.
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Re: The Straywood Aviary (GenCon 2014 Championship Spellbook)
« Reply #85 on: September 19, 2015, 09:27:25 PM »
Hi folks, appreciate I'm coming to this thread a little late, but I was curious (and a little confused) about the benefits of deathlock in this book.  It seemed quite counter to the needs of the swarm and seemed a high SB cost.  You could get 4 call of the wild's in for that adding another 24 plus attack dice?


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Re: The Straywood Aviary (GenCon 2014 Championship Spellbook)
« Reply #86 on: September 20, 2015, 03:49:29 PM »
I'd guess that it's about action efficiency. Against a Priestess with 2 or more Heal, along with Battle Forge for Armor (& Vet Belt), it's probably more damaging faster to stop the healing than to pump the birds.
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Re: The Straywood Aviary (GenCon 2014 Championship Spellbook)
« Reply #87 on: September 20, 2015, 04:16:54 PM »
In addition, using Call of the Wild relies on having a large number of birds out to be efficient. Often your opponent will kill several of your falcons, at which point Call of the Wild starts to look a lot weaker.
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Re: The Straywood Aviary (GenCon 2014 Championship Spellbook)
« Reply #88 on: August 30, 2018, 09:05:08 AM »
So i was looking to reread this tournament report, cause i was looking into Straywood Beastmaster.

Is this gem lost?

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Re: The Straywood Aviary (GenCon 2014 Championship Spellbook)
« Reply #89 on: August 30, 2018, 04:38:06 PM »
So i was looking to reread this tournament report, cause i was looking into Straywood Beastmaster.

Is this gem lost?

Isn't it in the first post in this thread?
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