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Author Topic: Golem Commander (Warlord)  (Read 1736 times)

echephron

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Golem Commander (Warlord)
« on: July 14, 2015, 10:59:10 PM »
This thread is about mages who primarily summon iron golems, but especially warlords. I hunted a bit for a similar build posted here but gave up. I'm sure they exist though.

The goal is to have a toughened dwarf who commands ~3 agressive iron golems via Power Rune Helm of Command with charge and a ring of command. I enjoy the theme of a warlord exclusively commanding golems as well.

Here is a 60 spellpoint book which has everything you need to be an effective Golem Commander. You will argue that other things are needed. By all means, throw those in. That's the point. Be cautious of removing anything however.

[spellbook]
[spellbookheader]
[spellbookname]Golem Commander[/spellbookname]
[mage]A Anvil Throne Warlord Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA04]1 x Hurl Boulder[/mwcard]
[mwcard=MWSTX2FFA02]2 x Hurl Rock[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWSTX2FFJ01]1 x Harshforge Monolith[/mwcard]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[mwcard=MW1J13]1 x Mana Flower[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=FWC09]3 x Iron Golem[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE04]2 x Brace Yourself[/mwcard]
[mwcard=MW1E32]1 x Regrowth[/mwcard]
[mwcard=MW1E36]1 x Rhino Hide[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX1CKQ04]1 x Reflex Boots[/mwcard]
[mwcard=FWQ08]1 x Ring of Command[/mwcard]
[mwcard=FWQ05]2 x Helm of Command[/mwcard]
[mwcard=MWSTX2FFQ05]1 x Harshforge Plate[/mwcard]
[mwcard=DNQ07]1 x Veteran's Belt[/mwcard]
[mwcard=MW1Q16]1 x Leather Gloves[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I15]1 x Knockdown[/mwcard]
[mwcard=MW1I20]1 x Purify[/mwcard]
[mwcard=FWI10]1 x Whirling Strike[/mwcard]
[mwcard=MW1I04]3 x Charge[/mwcard]
[mwcard=MW1I02]3 x Battle Fury[/mwcard]
[mwcard=MW1I12]2 x Force Push[/mwcard]
[mwcard=MWPRO1]2 x Dispel[/mwcard]
[/spells]
[cost]Total cost: 60 pts[/cost]
[/spellbook]

An example opening:
Turn1: 19 -8battleforge -15manaFlower move1
Turn2: 30 -17leatherGloves -19braceSelf move2
Turn3: 41  -22vetBelt -35golem -37enchantment
Turn4: 52 -43powerRuneHelmet -45charge +melee attack
Turn5: 63 -58golem -60charge

Or without a battleforge:
Turn1: 19 -5flower -7brace self  move1
Turn2: 29 -10ring move2
Turn3: 39 -23golem -28powerhelmet
Turn4: 49 -41golem -43chargeOrEnchant
Turn5: 59 -56golem -58chargeOrEnchant
No battleforge lets you get golems out much quicker but leaves you mostly defenseless

Here are some suggested spells to include. There is only enough room to include some of them. All of them can work well with the above book, so pick what you like.

[spellbook]
[spellbookheader]
[spellbookname]OCTGN Deck[/spellbookname]
[mage]A Anvil Throne Warlord Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA04]1 x Hurl Boulder[/mwcard]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=FWA03]1 x Hail of Stones[/mwcard]
[mwcard=MWSTX1CKA01]1 x Surging Wave[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J22]1 x Tanglevine[/mwcard]
[mwcard=FWJ07]1 x Quicksand[/mwcard]
[mwcard=FWJ01]1 x Akiro's Hammer[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=FWC09]1 x Iron Golem[/mwcard]
[mwcard=FWC02]1 x Earth Elemental[/mwcard]
[mwcard=FWC10]1 x Ludwig Boltstorm[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE04]2 x Brace Yourself[/mwcard]
[mwcard=MW1E10]1 x Decoy[/mwcard]
[mwcard=MWSTX1CKE01]2 x Armor Ward[/mwcard]
[mwcard=MW1E33]1 x Retaliate[/mwcard]
[mwcard=MW1E16]1 x Force Hold[/mwcard]
[mwcard=DNE03]1 x Stumble[/mwcard]
[mwcard=MW1E25]1 x Maim Wings[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=FWQ05]1 x Helm of Command[/mwcard]
[mwcard=DNQ09]1 x Wand of Healing[/mwcard]
[mwcard=MWSTX1CKQ04]1 x Reflex Boots[/mwcard]
[mwcard=MWSTX2FFQ05]1 x Harshforge Plate[/mwcard]
[mwcard=MWSTX2FFQ03]1 x Eisenach's Forge Hammer[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=DNI08]2 x Dissolve[/mwcard]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[mwcard=FWI10]1 x Whirling Strike[/mwcard]
[mwcard=MW1I19]2 x Piercing Strike[/mwcard]
[mwcard=MW1I10]2 x Evade[/mwcard]
[mwcard=MW1I12]1 x Force Push[/mwcard]
[mwcard=FWI01]1 x Destroy Magic[/mwcard]
[/spells]
[cost]Total cost: 96 pts[/cost]
[/spellbook]
+nullifies


Tactics:
Since golems are slow and can only be summoned into the mage's zone, its imperative to be near your opposing mage before casting them, which will leave your mage vulnerable. Defensive golems are not how this Golem Commander operates. Commands are very effective on golems due to their high base attack. You'll need more than one golem out at a time to be effective.
« Last Edit: July 14, 2015, 11:32:25 PM by echephron »
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Puddnhead

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Re: Golem Commander (Warlord)
« Reply #1 on: July 15, 2015, 08:53:37 AM »
I would also recommend adding an [mwcard=MW1E14]Enfeeble[/mwcard] or two to the book.  I know that it's 4 spellbook points, but a slow mage has a much harder time getting away from your golems.
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