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Author Topic: Adramelech - is it well balanced?  (Read 3752 times)

Kazador

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Adramelech - is it well balanced?
« on: July 02, 2015, 04:41:44 PM »
I created an Adramelech book, but I am not sure, if it is well balanced.. any advise please? :)

[spellbook]
[spellbookheader]
[spellbookname]Demon Inferno[/spellbookname]
[mage]Adramelech Warlock[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWSTX2FFA01]1 x  Devil's Trident[/mwcard]
[mwcard=mw1a04]2 x  Fireball[/mwcard]
[mwcard=mw1a06]4 x  Flameblast[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j12]1 x  Mana Crystal[/mwcard]
[mwcard=mw1j17]1 x  Pentagram[/mwcard]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=mw1w03]2 x  Wall of Fire[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c01]1 x  Adramelech, Lord of Fire[/mwcard]
[mwcard=mw1c16]2 x  Flaming Hellion[/mwcard]
[mwcard=mw1c15]3 x  Firebrand Imp[/mwcard]
[mwcard=MWSTX2FFC08]2 x  Infernian Scourger[/mwcard]
[mwcard=MWSTX2FFC11]1 x  Sersiryx, Imp Familiar[/mwcard]
[mwcard=MWSTX2FFC13]3 x  Wildfire Imp[/mwcard]
[mwcard=MWSTX2FFC02]1 x  Blood Demon[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=FWE02]1 x  Circle of Fire[/mwcard]
[mwcard=mw1e08]1 x  Death Link[/mwcard]
[mwcard=mw1e40]1 x  Vampirism[/mwcard]
[mwcard=mw1e31]2 x  Poisoned Blood[/mwcard]
[mwcard=mw1e27]2 x  Marked for Death[/mwcard]
[mwcard=mw1e04]1 x  Chains of Agony[/mwcard]
[mwcard=MWSTX2FFE01]2 x  Adramelech's Touch[/mwcard]
[mwcard=MWSTX1CKE04]1 x  Enchantment Transfusion[/mwcard]
[mwcard=mw1e09]2 x  Agony[/mwcard]
[mwcard=MWSTX2FFE03]1 x  Arcane Corruption[/mwcard]
[mwcard=mw1e14]1 x  Enfeeble[/mwcard]
[mwcard=mw1e19]2 x  Ghoul Rot[/mwcard]
[mwcard=mw1e24]1 x  Magebane[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q10]1 x  Fireshaper Ring[/mwcard]
[mwcard=mw1q14]2 x  Lash of Hellfire[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[mwcard=mw1q28]1 x  Ring of Curses[/mwcard]
[mwcard=MWSTX2FFQ02]1 x  Bloodfire Helmet[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=mw1q11]1 x  Gauntlets of Strength[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=MWSTX2FFQ01]1 x  Adramelech's Torment[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i12]3 x  Force Push[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[mwcard=mw1i06]3 x  Dispel[/mwcard]
[mwcard=mw1i08]1 x  Drain Life[/mwcard]
[mwcard=MWSTX2FFI05]3 x  Ignite[/mwcard]
[mwcard=MWSTX2FFI01]1 x  Combustion[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


Turn 1 (19): move + qc pentagram (14) + mana crystal (5)
Turn 2 (10+1): battleforge (8) + fd ench. (2) on myself (circle) or on enemy mage (if he is rushing)?
Turn 3 (10+2+1): inferian scourger from pentagram (2+7) + leather boots (1+1) + enchantment put/reveal?
Turn 4 (10+1+1): fire ring from BF (1+2) + lash (8) + attack...

- notice that I am not very good at my openenings :D :-/ (any advise on that?)
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Intangible0

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Re: Adramelech - is it well balanced?
« Reply #1 on: July 02, 2015, 11:15:20 PM »
Hey Kaz,
Here's my opinion on your card types:

Attacks:
  • If you have the spell points I would suggest taking out a flameblast or two
  • Try to add in another fireball
  • Consider boulders or Lightning bolts for people who have appropriate counters to your fire build
  • Add in at least one acid ball to fight armor
  • Consider a surging wave to combat Forcemasters and other dodgy creatures

Conjurations:
  • If you plan on going more aggressive you may not want the crystal, but instead cast another FD enchantment
  • A wall of bones could be useful to combat people rushing and killing your pentagram, they can get around wall of fire easily.

Creatures:
  • You have 13 creatures, I just don't think you'll ever cast that many. Assuming your match goes 10 rounds figure out how many creatures you need to fill out your deck then add in two creatures for versatility (like maybe an intercept).
  • I'd cut a hellion, it's sometimes hard to use two.
  • I'm personally not impressed with Scourger, maybe cut one or both... They don't do enough.
  • I don't know if you'll have time for Sersiryx

Enchantment:
  • I always recommend running two mage banes if you run them at all. It's the most obvious dispel target.
  • Maim wings might be needed since you don't have a way to deal with fliers otherwise.
  • Otherwise, this is a really solid enchantment section!

Equipment:
  • Consider another chestplate. Without rhino hide you could make yourself vulnerable when they destroy the hauberk

Incantations:
  • Maybe cut one forcepush and add teleport.

I realize that these ideas are probably more spellbook points then you have, but they're all suggestions, so take them as you will  :D

Your opening seems fine except that Scourger doesn't pose enough of a threat to scare off your opponents.

The other thing is that the opening is a bit slow so just make sure you have contingencies for more aggressive openings.
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Kazador

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Re: Adramelech - is it well balanced?
« Reply #2 on: July 03, 2015, 02:29:26 AM »
Thank you for your advice, I will remake it :) Looking forward for the next Arcane Duels episode ;)
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Re: Adramelech - is it well balanced?
« Reply #3 on: July 03, 2015, 12:30:36 PM »
Hey, no problem. Hopefully some of the other forum members get you some feedback too. You don't want to just take my word for it  ;D

If you're free tonight I might jump on OCTGN if you want to test this chick out.
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Re: Adramelech - is it well balanced?
« Reply #4 on: July 03, 2015, 01:50:27 PM »
I agree with a lot of what Intangible has told you here with a few differences.

I don't think looking for a "balanced" Adramalech Warlock is the way to play her. She's one of the most offensive/aggressive mages in the game, and (in my humble opinion) should be played as such. There are those who build her as a mid-game burn mage with a lot of equipment for defense as their main way of playing. I, respectfully, disagree with this mind set. Play fast, play aggressive, take the initiative and make them react to you.

With all of that being said, here is how I view your list. Take the parts you like, ignore the rest :).

Attacks:
I would add at least one (my preference is two) forcehammer to deal with conjurations and incorporeal annoying things (like raincloud.) If you are willing to add more attacks, consider one copy of invisible fist as a cheaper way of dealing with the cloud.

In general, I also think you should be using attack spells from range instead of getting in the other mage's face with melee attacks. My suggestion is to run a minimum 3 fireballs, and back it up with more attack spells. I use Lash of hellfire as a last resort, not a first. I am of the opinion that the Arraxian Crown Warlock does melee a lot better, and if you want to punch/melee then I'd suggest a switch over to him instead.


Conjurations:
I think you'll have more success switching to two walls of bones instead of firewalls (unless you REALLY want to push someone through, because that is super fun.)
I've also never been able to make pentagram work (not saying it can't, but my experience with it has been completely negative.) This goes along with the changing of the mindset in which you view the Adramalech warlock. I'll get to this more in the creature section, but I feel that pentagram will just slow you down for little benefit.
The forge, on the other hand, is a fantastic card and can help keep you from falling behind in actions

Creatures:
Here is where I have a fundamentally different idea about the Adramalech Warlock. I do not feel that you will find good use in summoning more than 2 creatures ever, let alone more than 8. Scourger, like intangible said, has never had much success for me. I almost feel that if you spent the time to buff one, they could be good, but it's a pretty heavy investment at that point and will distract you from your true objective (burn the other mage down). Sersiryx, as much as I would LOVE (and have tried) to make him useful in an AW book, I just can't justify the mana cost. He significantly slows down the rhythm at which you'll play, and for the AW I believe that is the opposite of which you want to do. In my personal opinion, if you have to have a creature, pick either a Blood Demon or a Skeletal Knight (or both, if you're uncomfortable with just one creature).

Enchantments:
I've become a firm believer in Akiro's favor. That spell is ridiculously good. I suggest at least one copy.
If you decide to go the "attack more things" route, throw in a hawkeye to give a good return for little mana.
Other than that, Marked for Death, Adramalech's touch, rust, and enfeeble are the spells I consider must haves. Everything else is whatever you want to use situationally. I suggest a large amount of curses though.

Equipment:
double up on the dragonscale hauberk, cut the eagleclaw boots, 1 lash, helmet, gauntlets of strength, and maybe regrowth belt.
It would probably be worthwhile to add a cloak of shadows as well.

OR
if you want to run equipment heavy, I would still suggest switching over to the Arraxian Crown Warlock. I feel he
does a longer game better than the Adramalech Warlock.


Incantations:
Trade "Drain Life" for Drain Soul. I think DS is significantly better, and more awesome. I also recommend a teleport, those always come in handy.


I hope all of this helps at least get the gears turning. As I said, I feel that the Adramalech Warlock's strengths make her a much better aggressive rushing mage than a sit back and armor up type of mage. The longer the game goes, the less advantage you have in most cases.
HOWEVER, this book actually looks like it could be a good basis for the Arraxian Crown Warlock. It might be worth looking into that as well.
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Kazador

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Re: Adramelech - is it well balanced?
« Reply #5 on: July 03, 2015, 08:14:28 PM »
Thanks guys for your replies :-) I have inspired myself from you and came up with this:[spellbook]
[spellbookheader]
[spellbookname]Burn baby burn[/spellbookname]
[mage]Adramelech Warlock[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA02]2 x  Force Hammer[/mwcard]
[mwcard=mw1a04]3 x  Fireball[/mwcard]j
[mwcard=mw1a12]1 x  Ring of Fire[/mwcard]
[mwcard=mw1a06]4 x  Flameblast[/mwcard]
[mwcard=MWSTX2FFA01]1 x  Devil's Trident[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j04]1 x  Battle Forge[/mwycard]
[mwcard=MWSTX1CKJ01]1 x  Enchanter's Wardstone[/mwcard]
[mwcard=mw1w03]2 x  Wall of Fire[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX2FFC02]2 x  Blood Demon[/mwcard]
[mwcard=mw1c16]1 x  Flaming Hellion[/mwcard]
[mwcard=mw1c01]1 x  Adramelech, Lord of Fire[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e21]1 x  Hawkeye[/mwcard]
[mwcard=MWSTX2FFE02]1 x  Akiro's Favor[/mwcard]
[mwcard=mw1e31]2 x  Poisoned Blood[/mwcard]
[mwcard=mw1e40]1 x  Vampirism[/mwcard]
[mwcard=mw1e27]2 x  Marked for Death[/mwcard]
[mwcard=mw1e24]2 x  Magebane[/mwcard]
[mwcard=mw1e19]2 x  Ghoul Rot[/mwcard]
[mwcard=mw1e14]1 x  Enfeeble[/mwcard]
[mwcard=mw1e08]1 x  Death Link[/mwcard]
[mwcard=MWSTX2FFE07]2 x  Rust[/mwcard]
[mwcard=mw1e04]1 x  Chains of Agony[/mwcard]
[mwcard=MWSTX2FFE03]1 x  Arcane Corruption[/mwcard]
[mwcard=mw1e09]2 x  Agony[/mwcard]
[mwcard=MWSTX2FFE01]2 x  Adramelech's Touch[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=mw1q10]1 x  Fireshaper Ring[/mwcard]
[mwcard=mw1q06]2 x  Dragonscale Hauberk[/mwcard]
[mwcard=mw1q28]1 x  Ring of Curses[/mwcard]
[mwcard=mw1q14]1 x  Lash of Hellfire[/mwcard]
[mwcard=DNQ01]1 x  Cloak of Shadows[/mwcard]
[mwcard=MWSTX2FFQ01]1 x  Adramelech's Torment[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI05]3 x  Ignite[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[mwcard=mw1i06]3 x  Dispel[/mwcard]
[mwcard=MWSTX1CKI01]1 x  Drain Soul[/mwcard]
[mwcard=MWSTX2FFI01]1 x  Combustion[/mwcard]
[mwcard=mw1i12]3 x  Force Push[/mwcard]
[mwcard=mw1i28]1 x  Teleport[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Hopefully it is better :-)
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Re: Adramelech - is it well balanced?
« Reply #6 on: July 03, 2015, 09:35:04 PM »
I like the look of it, you'll have to let me know how it performs.
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Re: Adramelech - is it well balanced?
« Reply #7 on: July 03, 2015, 11:32:29 PM »
Be very careful of [mwcard=MWSTX2FFW01]Wall of Earth[/mwcard], sir.  Two earth walls will trap you forever unless you have a non-fire damage attack for them or some Eagle Claw boots.
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Kazador

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Re: Adramelech - is it well balanced?
« Reply #8 on: July 04, 2015, 05:28:42 AM »
Be very careful of [mwcard=MWSTX2FFW01]Wall of Earth[/mwcard], sir.  Two earth walls will trap you forever unless you have a non-fire damage attack for them or some Eagle Claw boots.

The force hammers are there + blood demons for this purpouse :-)

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