September 27, 2022, 07:51:19 PM

Author Topic: Paladin Starting Spellbook  (Read 3758 times)

Biblofilter

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Paladin Starting Spellbook
« on: August 09, 2016, 09:29:52 AM »
Equipment:

1 Champion's Gauntlets
2 Dawns Bastion
1 Helm of Justice
1 Paladins Cloak
2 Radiant Breastplate
1 Signet of the Dawnbreaker
1 Steadfast Boots
2 Sword of Radiance

Conjurations:

4 Consecrated Ground
1 Crusade Banner
1 Malakai's Basilica
1 Pillar of Righteous Flame
1 Steep Hill
1 Temple of Meraveran

Creatures:

1 Alandell, the Blue Knight
1 Artemis, Dawnbreaker's Eye
1 Cassiel, Shield of Bim-Shalla
3 Crusade Griffen
2 Dawnbreaker's Initate
1 Dorseus, Stallion of Westlock
1 Eligor Larinton
3 Knight of the Red Helm
2 Light of dawn
2 Noble Vanguard
1 Temple High Guard

Enchantments:

1 Ballad of Courage
3 Blind
3 Eye for an Eye
2 Healing Madrigal
3 Knight's Courage
2 Life Link
1 Song of Love

Incantations:

2 Dispel
2 Dissolve
3 Lesser Teleport
3 Martyr's Restoration
2 Mending Wave
3 Overextend
1 Smite

Attack:

4 Luminous Blast

Happy to give detail on any card if you want them.
No pics from me :(



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Reddicediaries

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Re: Paladin Starting Spellbook
« Reply #1 on: August 09, 2016, 09:47:35 AM »
Hmm, if you have time all of the new cards being spoiled would be great!
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Biblofilter

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Paladin Equipment
« Reply #2 on: August 09, 2016, 11:54:14 AM »
Dawn's Bastion  Defense, Shield

9 q 0-2 Mage            Holy L2

Paladin Only

"This Mage gains a Defense and the Intercept trait. When the Mage intercept an enemy attack, gain 1 valor"."

7+ 1x (defense)

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Helm of Justice                                 Retribution, Helm  Holy L1

2 q 0-2 Mage

Holy Mage Only

"When a non-Mage friendly creature in your zone is attacked and damaged, you may pay 1 mana. If you do, the attacker receives 1 direct light damage, regardless of range or LoS.

-----------------------------------------------

Radiant Breastplate                       Armor

6 q 0-2 Mage                      Holy L2

Holy Mage Only

Mage gains Armor +2. At the end of this mage's Action Phase, he or she may pay 2 mana to gain a Guard marker.

+2 Armor

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Signet of the Dawnbreaker                        Mana, Ring

Paladin Only

"When you attack and destroy your Challenged enemy, gain Valor equal to its Level. Once per round, when you attack your Challenged enemy, gain 1 mana."

----------------------------------------------------------------

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Biblofilter

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Paladin Conjurations
« Reply #3 on: August 09, 2016, 12:09:38 PM »
Consecrated Ground                Terrain   Healing, Light  Holy L1

5 q 0-1 Zone

"During the Upkeep Phase, non-Holy enemy creatures in the zone receive 1 direct light damage. Friendly Holy creatures in this zone gains the Regenerate 1 trait."

-----------------------------

Pillar of Righteous Flame          Flame, Light  Holy L2

9  q 0-1 Zone   

ranged 0-0 light 4 dice d12 7-8 Daze, 9+ Burn  Etheral +2 vs Nonliving Creatures

Dissipate 3  Epic

"When Pillar of Righteous Flame is cast, or a Dissipate token is removed, it attacks an enemy creature in its zone. Pillar of Righteous Flame attacks each enemy creature immediately after they enter the zone."

---------------------------------------------

Temple of Meraveran                   Temple           Holy L1

5 q 0-1 zone 

Zone Exclusive * Unique

"When a creature you control is attacked and damaged by an enemy creature, place a Valor token on Temple of Meraveran. Once per round, during the Upkeep Phase you may remove exactly 3 Valor token from this temple to give all friendly Holy creatures in the arena Melee +1 this round."

------------------------

             

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Biblofilter

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Paladin Creatures
« Reply #4 on: August 09, 2016, 12:30:02 PM »
Alandell, the Blue Knight                          Knight   Holy L5

15

Armor 3 Life 15

q Melee Lightning 4 dice d12 11+ = Stun Etheral.

Legendary

"When Alandell is activated, you may pay up to 4 mana. If you do, he gains Melee +1 and adds +1 to his effect rolls for each mana spent, until the end of his activation."

--------------------------------------

Artemis, Dawnbreaker's Eye                     Cleric     Holy L4

14

Armor 1 Life 10
Guided Spear:
Full ranged 1-2 light 4 dice  d12 5+ = Daze Ethereal, Unavoidable +2 vs. Nonliving Creatures
Thrown Spear:
Full ranged 1-2 4 dice

Legendary

"When making a Guided Spear attack, you must pay 1 mana. Artemis' attacks ignore the Obscured trait."

-----------------------------------

Dawnbreaker's Initiate                           Cleric

5

Armor 0
Life 5

q Melee 3 dice

"When Dawnbreaker's Iniate is destroyed by an enemy controlled attack or effect, you may teleport your Mage or a Holy creature you control, in the arena, to this zone."

----------------------------------------------

Dorseus, Stallion of Westlock              Animal, Horse Holy L4

14

Armor 2
Life 11

q Melee 4 dice

Aegis 1 * Legendary * Regenerate 2

"During the upkeep Phase, Dorseus may heal another friendly creature in this zone 2 damage. This bypasses the Finite Life trait."

----------------------------------

Light of Dawn                     Cleric          Holy 2

9

Armor 1
Life 8

Full ranged light 3 dice d12 7-10 Daze, 11+ Stun   Ethereal
q Melee light 3 dice d12 7+ Daze  Ethereal

-----------------------------



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Biblofilter

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Paladin Enchantments
« Reply #5 on: August 09, 2016, 12:48:13 PM »
Blind               Light, Retribution            Holy 1

2 / 2 (red)  q 0-2 Living Creature

Dissipate 3

"When this creature attacks and damages an object, you must reveal Blind. When this creatures attacks, during the Roll to Miss step, roll the effect die. If the roll is a 6 or less, the attack misses."

------------------------------------------------------------------

Eye for an Eye                            Retribution  Holy L1

2 / 2  q 0-2        Friendly Creatures

Holy Mage Only

"Eye for an Eye can only be revealed before the Roll Dice Step of an attack. During the Damage and Effects Step the attacker suffers the same damage and effects as the defender. Then destroy Eye for an Eye."

-------------------------------------

Knight's Courage                      Blessing  Holy L1

2 / 1 q 0-2 Living Knight Creature

"While attacking the strongest enemy creature, this creature gains the Melee +2 and its attacks gain Piercing +1."

------------------------------------------



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Biblofilter

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Paladin Incantations
« Reply #6 on: August 09, 2016, 12:56:58 PM »
Mending Wave                                    Healing          Holy L1

5 Full 0-1 Living Creature

"Target creature heals the amount rolled on 3 attack dice. Then heal target creature within 1 zone of the first create the amount rolled on 3 attack dice. Then heal target creature within 1 zone of the second creature the amount rolled on 3 attack dice. Mending Wave can't target the same creature twice."

-------------------------------------------

Martyr's Restoration                            Healing         Holy L1

1 q 0-2 Living Creature

Holy Mage Only

"Remove up to 5 damage from target creature and place it on the caster of this spell. This effect bypasses the Finite Life trait."
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LEErrr

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Re: Paladin Starting Spellbook
« Reply #7 on: August 11, 2016, 04:37:00 AM »
Thank U for showing me the Luminous Blast

Reddicediaries

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Re: Paladin Starting Spellbook
« Reply #8 on: August 13, 2016, 11:24:42 AM »
 Are there any former promos being included in this set other than levithan scale armor, critical strike anyone?
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Puddnhead

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Re: Paladin Starting Spellbook
« Reply #9 on: August 13, 2016, 01:42:54 PM »
Critical Strike is not in PvS.  Temple High Guard is.
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Laddinfance

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Re: Paladin Starting Spellbook
« Reply #10 on: August 15, 2016, 07:49:11 AM »
Eligor, Gerard, Leviathan Scale Armor, Life Link, and Temple High Guard are all promos that have been printed in PVS.

Reddicediaries

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Re: Paladin Starting Spellbook
« Reply #11 on: August 15, 2016, 07:53:29 AM »
Eligor, Gerard, Leviathan Scale Armor, Life Link, and Temple High Guard are all promos that have been printed in PVS.
Thanks!
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