May 07, 2021, 10:37:57 PM

Author Topic: Siren Book  (Read 1875 times)

drmambo23

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Siren Book
« on: July 04, 2017, 11:34:48 AM »
So this is a new siren book I made, mostly to experiment with the siren but also because I haven't seen many siren books on here. This is not made as a competitive book, only for fun.  I dont understand the sirens workings enough to try and make a tournament book with her lol.  But this concept is to use the tree, a concept i got from another player, to buff my creatures, allowing them to stay around longer, give them vamprism, support them and go to town. I have the vorpal blade only as a "if they get in my face and I have no other options" measure - but like i said, this book is just for fun.  I got a friend coming over in a few days so I will get to play with it then and make adjustments.  Cards i am considering adding are poisoned blood(s), more brace yourself, and iguana regrowth(s) for the shaman and/or thrashers.  But that aside here is the book:

[spellbook]
[spellbookheader]
[spellbookname]Insert Title Here[/spellbookname]
[mage]A Siren Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWSTX1CKA01]2 x Surging Wave[/mwcard]
[mwcard=PSA02]2 x Swell[/mwcard]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=MW1A09]1 x Jet Stream[/mwcard]
[mwcard=PSA03]1 x Tsunami[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=PSW01]1 x Coral Barrier[/mwcard]
[mwcard=PSJ12]1 x Wreck of the Viridian Lace[/mwcard]
[mwcard=MW1J22]1 x Tanglevine[/mwcard]
[mwcard=DNJ03]1 x Etherian Lifetree[/mwcard]
[mwcard=PSJ07]3 x Shallow Sea[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=PSC15]1 x Kraken[/mwcard]
[mwcard=PSC03]1 x Blightheart[/mwcard]
[mwcard=PSC05]1 x Colossal Crab[/mwcard]
[mwcard=PSC22]3 x Shoalsdeep Thrasher[/mwcard]
[mwcard=PSC09]1 x Deptonne Bloodshaman[/mwcard]
[mwcard=PSC08]1 x Deptonne Berserker[/mwcard]
[mwcard=PSC19]1 x Naiya[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE04]1 x Brace Yourself[/mwcard]
[mwcard=MW1E10]1 x Decoy[/mwcard]
[mwcard=MWAPRE05]2 x Glancing Blow[/mwcard]
[mwcard=PSE06]2 x Healing Madrigal[/mwcard]
[mwcard=PSE10]1 x Lullaby[/mwcard]
[mwcard=PSE11]1 x Song of Love[/mwcard]
[mwcard=PSE01]1 x Ballad of Courage[/mwcard]
[mwcard=PSE03]1 x Chant of Rage[/mwcard]
[mwcard=MWSTX2FFE07]2 x Rust[/mwcard]
[mwcard=MW1E29]1 x Nullify[/mwcard]
[mwcard=MWA01E02]1 x Arcane Ward[/mwcard]
[mwcard=PSE07]1 x Hydrothermal Vent[/mwcard]
[mwcard=MW1E27]1 x Marked for Death[/mwcard]
[mwcard=MW1E09]1 x Agony[/mwcard]
[mwcard=MW1E12]1 x Divine Protection[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q19]1 x Mage Wand[/mwcard]
[mwcard=PSQ09]1 x Ring of Tides[/mwcard]
[mwcard=PSQ08]1 x Ring of the Ocean's Depths[/mwcard]
[mwcard=PSQ05]2 x Leviathan Scale Armor[/mwcard]
[mwcard=MWSTX1CKQ06]1 x Eagleclaw Boots[/mwcard]
[mwcard=PSQ03]1 x Echo of the Depths[/mwcard]
[mwcard=PSQ10]1 x Shoalsdeep Trident[/mwcard]
[mwcard=LG01Q06]1 x Vorpal Blade[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I12]1 x Force Push[/mwcard]
[mwcard=DNI03]1 x Reassemble[/mwcard]
[mwcard=MWAWLI02]1 x Extinguish[/mwcard]
[mwcard=MW1I02]2 x Battle Fury[/mwcard]
[mwcard=MW1I20]1 x Purify[/mwcard]
[mwcard=MW1I15]1 x Knockdown[/mwcard]
[mwcard=MW1I25]1 x Shift Enchantment[/mwcard]
[mwcard=FWI13]1 x Seeking Dispel[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=PSI01]3 x Dissolve[/mwcard]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]




I also thought of making a druid book using a similar strategy with the smaller sharks and fallella.  Use the vine tree and the life tree.  Cast sharks, use fallella to put iguana regrowth or gator toughness on them. throw out some shallow seas and such. then use the vine tree to sprout tanglevines, snappers and lashers where needed.  It sounds hard to pull off but also sounds pretty fun so I may work on that next.
« Last Edit: July 04, 2017, 01:23:25 PM by drmambo23 »
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RomeoXero

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Re: Siren Book
« Reply #1 on: July 04, 2017, 12:11:38 PM »
 I've thought about that too but you can't use shallow sea with a druid.
To be safe i might double up on naiya as she will die. People hate that pretty merren lady almost as much as Ehren. Also eagleclaw boots might be worth a 2nd as well, as I've used sirens walls against them more than once. Looks good though! Let me know what kind of mileage you get out of the Kraken. I haven't seen one work yet.
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Puddnhead

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Re: Siren Book
« Reply #2 on: July 04, 2017, 12:36:58 PM »
Do you need the pirate ship? Only four of your creatures are pirates.
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drmambo23

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Re: Siren Book
« Reply #3 on: July 04, 2017, 12:42:49 PM »
I've thought about that too but you can't use shallow sea with a druid.
To be safe i might double up on naiya as she will die. People hate that pretty merren lady almost as much as Ehren. Also eagleclaw boots might be worth a 2nd as well, as I've used sirens walls against them more than once. Looks good though! Let me know what kind of mileage you get out of the Kraken. I haven't seen one work yet.

Ahh, siren only. I forgot.
Well that dampens that plan a little lol. I guess swamp would work too but not as well.
Amd i shall report back. I havent seen one either. Everytime i want to use him i die a turn or 2 after he gets out.
And a second boot would be good! Ive never thought about running 2 of naiya, though. Same like k never run 2 sersiryx or fallella etc. But its a valid point!

Do you need the pirate ship? Only four of your creatures are pirates.

Probably not but its worth trying. The tree gives the thrashers 8 life, they have a chance of vampirism, and in a sea, with the ship, could roll 5 dice and allows blightheart to still roll 4 dice in a sea on init. Not too shabby for 1 sbp, and a lot of set up :b , but its still not essential
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Beldin

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Re: Siren Book
« Reply #4 on: July 14, 2017, 10:08:08 PM »
My first points are that your toolbox is lacking regeneration and burst healing. So once the game swings away from you then you little to no way to stabilise and bring things back under control. Your book is also light on armor, so the above swing is more likely to happen at some point.

I would be thinking more about the survivability of the mage over your creatures as the death of the mage loses you the game.