September 22, 2020, 05:17:26 AM

Author Topic: Version 2.0 Straywood  (Read 1351 times)

Jbuzzsaw79

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Version 2.0 Straywood
« on: February 21, 2019, 05:27:41 PM »
Am going thru and updating books with new cards from druid and elementalist sets, so I wanted to put up so see what you all thought so far this is my favorite so I decided to start he first.

A Mage Wars Spellbook, built using the OCTGN SBB 2/21/2019 5:18 PM

Spellbook points: 120 used of 120 allowed

Key: Quantity - Spell Name - Spell Level - Spellbook Cost - Total Spellbook Cost

Beastmaster Stats
Beastmaster

---  Attack  ---
3 - Hurl Rock - 1 - 2 - 6
1 - Surging Wave - 1 - 2 - 2
1 - Acid Ball - 1 - 2 - 2

---  Conjuration  ---
1 - Corrosive Orchid - 2 - 2 - 2
1 - Elephant Grass - 2 - 2 - 2
1 - Lair - 4 - 4 - 4
1 - Mana Shard - 1 - 2 - 2
1 - Pillar of Righteous Flame - 2 - 4 - 4
2 - Tanglevine - 1 - 1 - 2
1 - Meredia's Blessing - 2 - 2 - 2
1 - Wall of Thorns - 1 - 1 - 1

---  Creature  ---
2 - Darkfenne Asp - 1 - 1 - 2
1 - Emerald Tegu - 2 - 2 - 2
1 - Izimbila, Daughter of Badgers - 2 - 2 - 2
6 - Thunderift Falcon - 1 - 1 - 6
2 - Timber Wolf - 2 - 2 - 4
1 - Steelclaw Grizzly - 4 - 4 - 4
1 - Slavörg, Fang of the First Moon - 4 - 4 - 4
2 - Bitterwood Fox - 1 - 1 - 2

---  Enchantment  ---
2 - Badger Frenzy - 1 - 1 - 2
2 - Bear Strength - 1 - 1 - 2
1 - Cheetah Speed - 1 - 1 - 1
2 - Dodge - 1 - 1 - 2
1 - Falcon Precision - 1 - 1 - 1
2 - Lion Savagery - 1 - 1 - 2
1 - Marked for Death - 1 - 2 - 2
2 - Nullify - 1 - 2 - 4
1 - Mongoose Agility - 1 - 1 - 1
1 - Regrowth - 1 - 1 - 1
1 - Rhino Hide - 1 - 1 - 1
1 - Rust - 1 - 2 - 2
2 - Tangleroot - 1 - 1 - 2
1 - Wolf Fury - 1 - 1 - 1
1 - Arcane Ward - 1 - 1 - 1

---  Equipment  ---
1 - Chitin Armor - 1 - 1 - 1
1 - Faith Healer's Staff - 1 - 2 - 2
1 - Eagleclaw Boots - 1 - 1 - 1
1 - Leather Chausses - 1 - 1 - 1
1 - Leather Gloves - 1 - 1 - 1
1 - Packleader's Cowl - 2 - 2 - 2
1 - Wychwood Ironvine - 1 - 1 - 1
1 - Wand of Ice and Fire - 1 - 2 - 2

---  Incantation  ---
1 - Call of the Wild - 1 - 1 - 1
2 - Disarm - 1 - 1 - 2
3 - Dispel - 1 - 2 - 6
1 - Dissolve - 1 - 2 - 2
2 - Force Push - 1 - 2 - 4
2 - Minor Heal - 1 - 2 - 4
1 - Purify - 1 - 2 - 2
1 - Remove Curse - 1 - 2 - 2
2 - Rouse the Beast - 1 - 1 - 2
1 - Teleport - 2 - 4 - 4

I open with moving down and casting mana shard in zone with lair in the middle of board since I don't want harmonize since easy dispel and can't play flower and lair same turn.  Turn 2 is snake from lair and then pants and or enchant myself to ease mana up for turn 3 then fine.  I only plan out 2 or 3 turns cause after that I find planning depends on the board state too much.
  • Favourite Mage: Straywood Beastmaster

Freeborn42

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Re: Version 2.0 Straywood
« Reply #1 on: February 25, 2019, 11:14:35 PM »
I'm wasted on beastmaster advice but on first glance I like it quite a bit. Creature selection is really good imo with a lot of flexibility available.
I would consider adding a colossal crab perhaps, grappling with a pet crab is just too much fun

Jbuzzsaw79

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Re: Version 2.0 Straywood
« Reply #2 on: February 26, 2019, 12:15:39 AM »
Thanks man even if u don't play certain mages yourself, there are always things that people do or play against u that was good or bad still helpful to me imo.  I would not add crab in here due to space and points but the crap is real good if u are fighting zombies since auto damage, I added a few other cards to help deal with instead otherwise I would.
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Jbuzzsaw79

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Re: Version 2.0 Straywood
« Reply #3 on: March 05, 2019, 06:25:28 PM »
79 views so far but no more replies.  :'( Unless it means that everything is awesome  ;D
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Reddicediaries

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Re: Version 2.0 Straywood
« Reply #4 on: March 05, 2019, 06:27:57 PM »
I will reply tomorrow.
The Phoenix shall rise.

farkas1

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Re: Version 2.0 Straywood
« Reply #5 on: March 05, 2019, 09:26:14 PM »
The faith healer staff is interesting choice,  if I had the option over which one to use I would go with emerald elk staff to save on the spellbook points. I have done both before and it is a pretty sweet combo being able to possibly heal 4 damage among 2 creatures a round. Fire and ice wand is also interesting not sure the value.  You could just punch with 4 dice with some good effectiveness. 

With each wand and no increase in mana ur mana maybe tight. 

Attack spells and other maybe weekneases in the book

 Your pretty vulnerable to a forcemaster and or anything that would run incorporeal creatures or conjurations.  Suggestion maybe force hammer, or divine might.
I also would swap out a hurl rock for one more surging wave. 

No etherian life tree, it could be useful against necro and the idol of pestilence which is going to be one of your biggest counters against this type of book
« Last Edit: March 05, 2019, 10:12:04 PM by farkas1 »
  • Favourite Mage: Straywood Beastmaster

DaveW

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Re: Version 2.0 Straywood
« Reply #6 on: March 06, 2019, 06:26:13 PM »
My personal preferences:

I understand the idea of having Slavorg in this book, but I have to say that when I put together a book with a number of smaller animals and Slavorg, I never felt like I had him out long enough, and so many other creatures died before having him out that he had too little support. It might just be the way that I played... I don't know... just sharing my experiences with him. I tend to leave him out in these kinds of books now.

You might want to put in a swarm or two... they are great for getting past armor. The Lifetree, mentioned earlier, would be especially important if you had them.

I would rather have a Rock and a Boulder than three Rocks. Also, I might turn one of the Minor Heals into two Mends or a Group Mend or somesuch... or turn them into a Heal, if both are intended for use on the BM. I get the mana efficiency, but you get more healing in a single action... just my preference.
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Arkdeniz

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Re: Version 2.0 Straywood
« Reply #7 on: March 06, 2019, 06:48:46 PM »
Your pretty vulnerable to a forcemaster and or anything that would run incorporeal creatures or conjurations.  Suggestion maybe force hammer, or divine might.

Having recently used a combination of Whirling Spirits and Poison Gas to beat down a Beastmaster that had no Ethereal attacks, I second this comment. 
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"Frost damage is a scam an armor dealer invented once to make a Beastmaster buy a new fur" - Exid


'No! Winter is coming." - Elementalist