April 16, 2021, 09:42:14 AM

Author Topic: Playtesting Update!  (Read 377 times)

Coshade

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Playtesting Update!
« on: March 13, 2021, 02:44:50 PM »
We have updated the cards on the Dropbox folder. Here is a breakdown of the changes.
Tar Trap - Small rework (notable changes below)
Removed Epic Trait
You can now take non-spell actions
Added the Flame +1 trait and removed Flame adding an extra die

Temple of Peace
Raised cost from 6 to 7
Changes Aegis 2 to Aegis +1

Kraven, Werewolf Slave
Removed Warlock Only
Added Regenerate 1

You can also view these and previous change logs in the Dropbox folder. From now on we will be doing a master change log document instead of individual ones.

Shark will also be updating the images on OCTGN to reflect these changes. Also I know he has been working to clear up some automation issues. If you find more issues with OCTGN please report them to the OCTGN-issues section of the Discord. Shark will make an announcement when the images are updated.

Also! We've gotten a lot of misunderstandings of rule changes, new card updates, and how certain cards work. We're going to try to implement new ways to get changes out to you. Our goal is that if you are familiar with the rule book (codex and rules changes section) and the cards as they currently are, you will only have to review the change log document to know what is updated.
Thursday 3/18 at 9:15 EST We will be doing a Dev Diary at www.Twitch.tv/coshade1 - We will review every card as it is at the time, and every rule change. We're hoping to catch more people that want to participate in play testing to have good information on where the set is at.

I just wanted to thank everyone that is sending us replays and giving us feedback. Our goal is to make this the best set we can possibly make it, and we appreciate taking a closer look at cards every chance we can get.

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Coshade

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Re: Playtesting Update!
« Reply #1 on: March 26, 2021, 05:30:16 PM »
Hello Playtesters!
Just wanted to give general updates here. All changes are reflected in the Dropbox under the changelog and the combined images. Sharkey should be able to update the OCTGN images before the tournament begins next week. As always we are looking for any feedback. And we appreciate all the time you have taken to submit games played with the new mages. They are making a difference in making this final set the best it can be.

We will be changing the structure of the tournament to be from Swiss style, to a round robin format. This should get more games in for each player. Also due to popular demand we will be having a semi finals and finals match. If you haven't signed up please check it out!
https://forum.arcanewonders.com/index.php?topic=18991.0

If you haven't checked out our complete review of the new cards, here is a video to help you jump in!
https://www.youtube.com/watch?v=wczjLAiq15Y&list=PLKFenfrT4VG_tEW7cusOTGYzb-y0a9CPh&index=13

Kassandra - Fixed traits to have a proper font
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Bees - Cleaned up the look.
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Embalmed - Changed to target.
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Tidal Kick - Added an extra ability to spend 3 Ki to gain a Push effect.
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Natural Pandemonium - Removed the Spawnpoint Keyword.
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Alluring Orchid - Clarified to only work on enemy non-counterstrike attacks.
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Blur - Reveal cost changed from 2 to 0.
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Seismic Hammer - Cleaned up wording.
As a full action you may target a conjuration with no enemy guards in it at range 0-1. You may push your mage one space towards the conjuration. If you are then at melee range to that conjuration, then you must melee attack that conjuration using Pulsing Blow and add 3 dice to that attack.
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Snowstorm Barrier has been changed to an attack spell named Snowstorm
It is now a zone attack that can remove damage from Frost objects as well.
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Screaming Zombie - Unholy scream is no longer psychic, critical damage, it now has a normal damage push chance.
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Whirling Spirit - Life lowered from 13 to 10.
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Sistarran Wizard - Seer ability has been removed.
  • Favourite Mage: Malakai Priest